Gaming Lives in the Twenty-First Century: Literate Connections
This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.
Specifications of Gaming Lives in the Twenty-First Century: Literate Connections
|Number Of Pages||273|
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