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Computer Games And Virtual Worlds: A New Frontier In Intellectual Property Law
Publisher: AMERI
SKU: DADAX1604427507
ISBN : 9781604427509
Condition : New
SKU: DADAX1604427507
ISBN : 9781604427509
Condition : New
Price:
$207.07
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Computer Games and Virtual Worlds: A New Frontier in Intellectual Property Law
This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues. Each chapter addresses: end user license agreements; copyrights, patents, trademarks; and trade secrets, as addressed by U.S. law. It also covers international legal issues stemming from the multi-national user-base and foreign operation of many virtual worlds.
Specification of Computer Games and Virtual Worlds: A New Frontier in Intellectual Property Law
GENERAL | |
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Author | Ross Dannenberg |
Binding | Paperback |
Language | English |
ISBN-10 | 1604427507 |
ISBN-13 | 9781604427509 |
Publisher | American Bar Association |
Publication Year | 2011 |
DIMENSIONS | |
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Height | 6.12 inch. |
Length | 0.6 inch. |
Width | 9.31 inch. |
Weight | 0.9 pounds. |
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