Title
3D Game Engine Architecture: Engineering Realtime Applications With Wild Magic (The Morgan Kaufmann Series In Interactive 3D Te
Sold by Ergodebooks, an authorized reseller.
Returns accepted within 30 days | support@ergodebooks.com
Shipping Information
- Free Standard Shipping — United States only
- Processing Time: 1–3 business days
- Estimated Delivery: 3–5 business days after dispatch
- Double-boxed, fully insured & discreetly packaged
- Tracking number sent via email once dispatched
- Orders over $250 require signature upon delivery. Taxes calculated at checkout.
Returns & Refund
Returns accepted within 30 days of delivery.
Damaged or Defective Item
Free return shipping + replacement or full refund
Wrong Item Received
Free return shipping + replacement or full refund
Change of Mind
Return shipping at customer's expense · 25% restocking fee applies
Dave Eberly'S 3D Game Engine Design Was The First Professional Guide To The Essential Concepts And Algorithms Of Realtime 3D Engines And Quickly Became A Classic Of Game Development. Dave'S New Book 3D Game Engine Architecture Continues The Tradition With A Comprehensive Look At The Software Engineering And Programming Of 3D Engines.This Book Is A Complete Guide To The Engineering Process, Starting With A Walkthrough Of The Graphics Pipeline Showing How To Construct The Core Elements Of 3D Systems, Including Data Structures, The Math System, And The Object System. Dave Explains How To Manage Data With Scene Graphs, How To Build Rendering And Camera Systems, And How To Handle Level Of Detail, Terrain, And Animation.Advanced Rendering Effects Such As Vertex And Pixel Shaders Are Also Covered As Well As Collision Detection And Physics Systems. The Book Concludes With A Discussion Of Application Design, Development Tools, And Coding Standards For The Source Code Of The New Version Of The Wild Magic Engine Included On The Cdrom. Wild Magic Is A Commercialquality Game Engine Used By Many Companies And Is A Unique Resource For The Game Development Community.
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: What are the dimensions of the book? A: The book measures seven point seventy-six inches in length, seven point fifty-two inches in width, and nine point forty-nine inches in height.
- Q: How many pages does this book have? A: This book contains seven hundred fifty-two pages, providing extensive coverage of the subject matter.
- Q: What binding type does this book have? A: The book is bound in hardcover, ensuring durability and longevity for frequent use.
- Q: Who is the author of this book? A: The author of this book is David Eberly, a well-known figure in game development literature.
- Q: What is the main focus of this book? A: This book focuses on the engineering and programming of real-time 3D game engines.
- Q: Is this book suitable for beginners? A: Yes, this book is suitable for both beginners and experienced developers interested in 3D game engine architecture.
- Q: How do I apply the concepts from this book? A: You can apply the concepts by following the step-by-step guides for building 3D systems and rendering techniques.
- Q: Is this book suitable for self-study? A: Yes, this book is ideal for self-study, providing comprehensive explanations and examples throughout.
- Q: What programming languages does this book cover? A: The book primarily covers C++ as it relates to game engine development and programming.
- Q: How should I store this book? A: Store the book upright on a shelf in a dry, cool place to prevent damage to the binding and pages.
- Q: Can I clean the book? A: Yes, you can clean the book gently with a dry cloth to remove dust and fingerprints.
- Q: Is this book safe for young readers? A: Yes, this book contains technical content appropriate for older teens and adults interested in game development.
- Q: What if the book arrives damaged? A: If the book arrives damaged, contact the seller for a return or exchange within their specified return policy.
- Q: What kind of illustrations are in the book? A: The book includes diagrams and illustrations that help explain complex concepts related to game engine architecture.
- Q: Is there a companion CD included? A: Yes, the book comes with a CD-ROM that includes the new version of the Wild Magic engine for practical application.