3D Game Engine Design: A Practical Approach To Realtime Computer Graphics (Morgan Kaufmann Series In Interactive 3D Technology)

3D Game Engine Design: A Practical Approach To Realtime Computer Graphics (Morgan Kaufmann Series In Interactive 3D Technology)

SKU: SONG0122290631 Out of Stock
Sale price$27.77 Regular price$30.55
Sold out Save $2.78
Quantity
Add to wishlist
Add to compare
Shipping & Tax will be calculated at Checkout.
Delivery time: 3-5 business days (USA)
Delivery time: 8-12 business days (International)
15 days return policy
Payment Options

Help

If you have any questions, you are always welcome to contact us. We'll get back to you as soon as possible, withing 24 hours on weekdays.

Customer service

All questions about your order, return and delivery must be sent to our customer service team by e-mail at yourstore@yourdomain.com

Sale & Press

If you are interested in selling our products, need more information about our brand or wish to make a collaboration, please contact us at press@yourdomain.com

Customer Reviews

Be the first to write a review
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)

The First Edition Of 3D Game Engine Design Was An International Bestseller That Sold Over 17,000 Copies And Became An Industry Standard. In The Six Years Since That Book Was Published, Graphics Hardware Has Evolved Enormously. Hardware Can Now Be Directly Controlled Through Techniques Such As Shader Programming, Which Requires An Entirely New Thought Process Of A Programmer.In A Way That No Other Book Can Do, This New Edition Shows Step By Step How To Make A Shaderbased Graphics Engine And How To Tame This New Technology. Much New Material Has Been Added, Including More Than Twice The Coverage Of The Essential Techniques Of Scene Graph Management, As Well As New Methods For Managing Memory Usage In The New Generation Of Game Consoles And Portable Game Players. There Are Expanded Discussions Of Collision Detection, Collision Avoidance, And Physicsall Challenging Subjects For Developers. The Mathematics Coverage Is Now Focused Towards The End Of The Book To Separate It From The General Discussion.As With The First Edition, One Of The Most Valuable Features Of This Book Is The Inclusion Of Wild Magic, A Commercial Quality Game Engine In Source Code That Illustrates How To Build A Realtime Rendering System From The Lowestlevel Details All The Way To A Working Game. Wild Magic Version 4 Consists Of Over 300,000 Lines Of Code That Allows The Results Of Programming Experiments To Be Seen Immediately. This New Version Of The Engine Is Fully Shaderbased, Runs On Windows Xp, Mac Os X, And Linux, And Is Only Available With The Purchase Of The Book.

Shipping & Returns

Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

Shipping & Returns

Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

Secure Payment

Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.

We accept payments with :
Visa, MasterCard, American Express, Paypal, Shopify Payments, Shop Pay and more.

Secure Payment

Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.

We accept payments with :
Visa, MasterCard, American Express, Paypal, Shopify Payments, Shop Pay and more.

Related Products

You may also like

Frequently Asked Questions

  • Q: What is the main focus of '3D Game Engine Design'? A: The book primarily focuses on teaching readers how to create a shader-based graphics engine, emphasizing real-time computer graphics techniques and the evolution of graphics hardware.
  • Q: Who is the author of this book? A: The author of '3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics' is David Eberly.
  • Q: How many pages does this book contain? A: This edition contains a total of 1040 pages.
  • Q: What is the binding type of this book? A: The book is available in hardcover binding.
  • Q: Is this book suitable for beginners in game development? A: While the book includes essential techniques, it is best suited for readers with some prior knowledge in game development and programming due to its advanced topics.
  • Q: What additional materials are included with the book? A: The book includes access to Wild Magic, a commercial quality game engine in source code, which helps illustrate the practical application of the concepts discussed.
  • Q: When was the latest edition of this book published? A: The second edition was published on November 3, 2006.
  • Q: Does the book cover collision detection and physics? A: Yes, the book contains expanded discussions on collision detection, collision avoidance, and physics, which are crucial topics for game developers.
  • Q: Is this book compatible with multiple operating systems? A: Yes, the Wild Magic engine provided with the book runs on Windows XP, Mac OS X, and Linux.
  • Q: What makes this edition different from the first edition? A: This edition includes significantly more material, with more than double the coverage on scene graph management and new methods for managing memory usage in modern game consoles.