3D Game Textures: Create Professional Game Art Using Photoshop,Used

3D Game Textures: Create Professional Game Art Using Photoshop,Used

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The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most uptodate techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal handson resource for creating online worlds, simulations, webbased applications, and architectural visualization projects.Continuing the practical, nononsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion websitewww.lukeahearn.com/textureshas been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.

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Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

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Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is the main focus of the book '3D Game Textures'? A: The book focuses on teaching readers how to create professional game art using Photoshop, emphasizing techniques for developing unique textures, shaders, and materials for various digital projects.
  • Q: Who is the author of '3D Game Textures'? A: The author of '3D Game Textures: Create Professional Game Art Using Photoshop' is Luke Ahearn.
  • Q: What can I expect to learn from the fourth edition of this book? A: In the fourth edition, readers can expect to learn updated techniques for creating textures and shaders, with expanded coverage on shader nodes and practical applications for online worlds, simulations, and architectural visualizations.
  • Q: Is this book suitable for beginners in game art? A: Yes, the book is designed to be a hands-on resource and is suitable for both beginners and experienced artists looking to enhance their digital art skills.
  • Q: Does the book include any online resources? A: Yes, the companion website www.lukeahearn.com/textures offers updated video tutorials, sample textures, shaders, and other resources related to the book.
  • Q: How many pages are in '3D Game Textures'? A: The book has a total of 392 pages.
  • Q: What is the binding type of this book? A: The book is available in paperback binding.
  • Q: When was '3D Game Textures' published? A: The fourth edition of '3D Game Textures' was published on June 22, 2016.
  • Q: What is the condition of the book being sold? A: The book is being sold in new condition.
  • Q: What category does '3D Game Textures' fall under? A: The book falls under the Graphic Design category.