3D Math Primer For Graphics And Game Development (Wordware Game Math Library)

3D Math Primer For Graphics And Game Development (Wordware Game Math Library)

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This Book Covers Fundamental 3D Math Concepts That Are Especially Useful For Computer Game Developers And Programmers.

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We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

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To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

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Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What topics does '3D Math Primer For Graphics and Game Development' cover? A: This book covers fundamental 3D math concepts that are essential for computer game developers and programmers, including vectors, matrices, transformations, and geometry.
  • Q: Who is the author of this book? A: The author of '3D Math Primer For Graphics and Game Development' is Fletcher Dunn.
  • Q: What is the publication date of this book? A: The book was published on June 15, 2002.
  • Q: Is this book suitable for beginners in game development? A: Yes, this book is suitable for beginners as it explains fundamental concepts in a clear and accessible manner.
  • Q: How many pages does this book have? A: The book contains a total of 429 pages.
  • Q: What is the binding type of this book? A: The book is available in paperback binding.
  • Q: Is the book new or used? A: The item condition is new.
  • Q: What edition of the book is available? A: This book is the first edition.
  • Q: Can this book help with understanding 3D graphics programming? A: Yes, the book provides a solid foundation in 3D math, which is crucial for understanding 3D graphics programming.
  • Q: Are there any prerequisites for reading this book? A: While there are no strict prerequisites, a basic understanding of algebra and geometry will be helpful for readers.