A Game Design Vocabulary: Exploring The Foundational Principles Behind Good Game Design (Game Design/Usability)

A Game Design Vocabulary: Exploring The Foundational Principles Behind Good Game Design (Game Design/Usability)

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Master The Principles And Vocabulary Of Game Designwhy Arent Videogames Getting Better? Why Does It Feel Like Were Playing The Same Games, Over And Over Again? Why Arent Games Helping Us Transform Our Lives, Like Great Music, Books, And Movies Do?The Problem Is Language. We Still Dont Know How To Talk About Game Design. We Cant Share Our Visions. We Forget What Works (And Doesnt). We Dont Learn From History. Its Too Hard To Improve.The Breakthrough Starts Here. A Game Design Vocabulary Gives Us The Complete Game Design Framework We Desperately Needwhether We Create Games, Study Them, Review Them, Or Build Businesses On Them.Craft Amazing Experiences. Anna Anthropy And Naomi Clark Share Foundational Principles, Examples, And Exercises That Help You Create Great Player Experiences?Complement Intuition With Design Discipline?And Craft Games That Succeed Brilliantly On Every Level. Liberate Yourself From Stale Clichs And Genres Tell Great Stories: Go Way Beyond Cutscenes And Text Dumps Control The Crucial Relationships Between Game Verbs And Objects Wield The Full Power Of Development, Conflict, Climax, And Resolution Shape Scenes, Pacing, And Player Choices Deepen Context Via Art, Animation, Music, And Sound Help Players Discover, Understand, Engage, And Talk Back To You Effectively Use Resistance And Difficulty: The Push And Pull Of Games Design Holistically: Integrate Visuals, Audio, And Controls Communicate A Design Vision Everyone Can Understand

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We provide a 2-year limited warranty, from the date of purchase for all our products.

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This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is the main focus of 'A Game Design Vocabulary'? A: 'A Game Design Vocabulary' focuses on mastering the principles and vocabulary essential for effective game design, helping creators articulate their visions and improve their games.
  • Q: Who are the authors of this book? A: The book is authored by Anna Anthropy and Naomi Clark, who are experienced game designers.
  • Q: How many pages does the book have? A: The book contains 211 pages.
  • Q: What is the publication date of this book? A: 'A Game Design Vocabulary' was published on February 26, 2014.
  • Q: What type of binding does this book have? A: This book is available in paperback binding.
  • Q: Is this book suitable for beginners in game design? A: Yes, the book is designed to help both beginners and experienced designers understand foundational principles and improve their game design skills.
  • Q: Does the book include exercises for practical application? A: Yes, it includes examples and exercises aimed at helping readers create engaging player experiences.
  • Q: What are some key topics covered in the book? A: Key topics include storytelling, game mechanics, player choices, and the integration of visuals, audio, and controls in game design.
  • Q: What is the condition of the book? A: The book is listed as 'Good' condition.
  • Q: Can this book help in understanding game design history? A: Yes, it addresses the importance of learning from historical game design to avoid repeating mistakes and to improve future creations.