Title
A Slow Year
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A collection of four one kilobyte games for the Atari Video Computer System, one for each season, about the experience of observing things. Neither action nor strategy, each game requires a different kind of sedate observation and methodical input. Accompanying the game are two essays about the commonalities between videogames and poetry, as well as 1024 machined haiku, poetry generated by computer, 8 bits worth for each season.
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: What is 'A Slow Year' about? A: 'A Slow Year' is a collection of four one kilobyte games designed for the Atari Video Computer System, reflecting on the experience of observing nature through the seasons. Each game emphasizes calm observation rather than action or strategy.
- Q: Who is the author of 'A Slow Year'? A: The author of 'A Slow Year' is Ian Bogost, a well-known figure in the field of game design and interactive media.
- Q: What additional content is included in 'A Slow Year'? A: Alongside the games, 'A Slow Year' features two essays discussing the parallels between video games and poetry, as well as 1024 machined haiku, which are computer-generated poems inspired by each season.
- Q: What is the format and binding of 'A Slow Year'? A: 'A Slow Year' is available in a paperback format, making it accessible and easy to handle.
- Q: How many pages does 'A Slow Year' have? A: 'A Slow Year' contains 139 pages, providing ample content for readers and players alike.
- Q: When was 'A Slow Year' published? A: 'A Slow Year' was published on November 16, 2010, and is recognized as a first edition.
- Q: What type of games are included in 'A Slow Year'? A: The games in 'A Slow Year' are one kilobyte games, designed to be played on the Atari Video Computer System, focusing on contemplative gameplay rather than fast-paced action.
- Q: Is there any strategy involved in playing the games from 'A Slow Year'? A: No, the games in 'A Slow Year' do not involve traditional strategy or action. They encourage players to engage in methodical observation and thoughtful interaction.
- Q: Can 'A Slow Year' be enjoyed by those unfamiliar with video games? A: Yes, 'A Slow Year' is designed to be accessible, even for those who may not have extensive experience with video games, as it emphasizes observation and reflection.
- Q: How do the essays in 'A Slow Year' contribute to the overall experience? A: The essays in 'A Slow Year' enrich the experience by exploring the connections between video games and poetry, providing context and depth to the themes presented in the games.