Title
Adaptive 3D Sound Systems (The Springer International Series in Engineering and Computer Science, 566),Used
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Adaptive 3D Sound Systems focuses on creating multiple virtual sound sources in 3D reverberant spaces using adaptive filters. Adaptive algorithms are introduced and explained, including the multipleerror filteredx algorithm and the adjoint LMS algorithm.The book covers the physical, psychoacoustical, and signal processing aspects of adaptive and nonadaptive 3D sound systems. Included is an introduction to spatial hearing, sound localization and reverberation, frequency selectivity of the human auditory system, the state of the art in HRTFbased 3D sound systems, binaural synthesis, and loudspeaker displays. The adaptive approach to HRTFbased 3D sound systems is examined in detail for the general case of creating multiple virtual sound sources at the ears of multiple listeners in a reverberant 3D space. The derived solution can be applied to other applications, such as crosstalk cancellation, loudspeakers and room equalization, concert hall simulation, and active sound control. Several solutions for the problem of moving listeners are introduced. Strategies for enlarging the zones of equalization around the listeners' ears, correct loudspeakers positioning, and using multiresolution filters are proposed. Fast multiresolution spectral analysis using nonuniform sampling is developed for implementation of multiresolution filters.The wellfocused topics, along with implementation details for adaptive algorithms, make Adaptive 3D Sound Systems suitable for multimedia applications programmers, advanced level students, and researchers in audio and signal processing.
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