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This latest addition to the Wordware Game Developers Library describes how to create computer games with cuttingedge 3D algorithms and effects. Advanced 3D Game Programming Using DirectX 7.0 is intended specifically for those who know how to program with C++ but have not yet explored game or graphics programming. The authors include coverage of artificial intelligence, clientserver networking using UDP, multitexture effects, multiresolution surface techniques, alpha blending, and more. Along with several sample applications that target specific algorithms, full source code is provided for a clientserver networked 3D firstperson game that demonstrates many of the techniques discussed in the book, while giving the reader the opportunity to make their own additions.The CD includes:Full source code in C++, including a complete game demonstrating techniques covered in the bookMicrosofts DirectX 7a SDKSource code to other 3D engines, including Quake, GL Quake, Quakeworld, Descent 1, Descent 2, Golgotha, and Crystal SpaceSelect articles on advanced gaming topics contributed by members of the graphics and game programming industryPaint Shop Pro evaluation edition for making textures
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