Advances In Human Factors In Wearable Technologies And Game Design: Proceedings Of The Ahfe 2018 International Conferences On Hu

Advances In Human Factors In Wearable Technologies And Game Design: Proceedings Of The Ahfe 2018 International Conferences On Hu

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SKU: DADAX3319946188
UPC: 9783319946184
Brand: Springer
Regular price$170.85
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This Book Focuses On The Human Aspects Of Wearable Technologies And Game Design, Which Are Often Neglected. It Shows How User Centered Practices Can Optimize Wearable Experience, Thus Improving User Acceptance, Satisfaction And Engagement Towards Novel Wearable Gadgets. It Describes Both Research And Best Practices In The Applications Of Human Factors And Ergonomics To Sensors, Wearable Technologies And Game Design Innovations, As Well As Results Obtained Upon Integration Of The Wearability Principles Identified By Various Researchers For Aesthetics, Affordance, Comfort, Contextualawareness, Customization, Ease Of Use, Ergonomy, Intuitiveness, Obtrusiveness, Information Overload, Privacy, Reliability, Responsiveness, Satisfaction, Subtlety, User Friendliness And Wearability. The Book Is Based On The Ahfe 2018 Conference On Human Factors And Wearable Technologies And The Ahfe 2018 Conference On Human Factors In Game Design And Virtual Environments , Held On July 2125, 2018 Inorlando, Florida, And Addresses Professionals, Researchers, And Students Dealing With The Human Aspects Of Wearable, Smart And/Or Interactive Technologies And Game Design Research.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: How many pages does this book have? A: This book has four hundred fifty-two pages. It provides in-depth discussions on human factors in wearable technologies and game design.
  • Q: What is the binding type of this book? A: The binding type is paperback. This makes it flexible and lightweight, suitable for easy reading and portability.
  • Q: What are the dimensions of this book? A: The dimensions are six point one inches in length, one point zero three inches in width, and nine point two five inches in height. This size makes it convenient for both storage and reading.
  • Q: Who is the author of this book? A: The author is Tareq Z. Ahram. He is known for his work in human factors and ergonomics.
  • Q: What topics are covered in this book? A: This book covers human factors in wearable technologies and game design. It highlights user-centered practices and optimization of wearable experiences.
  • Q: Is this book suitable for students? A: Yes, this book is suitable for students. It provides valuable insights for those studying human factors and interactive technologies.
  • Q: How can I apply the knowledge from this book? A: You can apply the knowledge by integrating human factors principles into design projects. This helps improve user acceptance and engagement with wearable technologies.
  • Q: Can professionals benefit from reading this book? A: Yes, professionals can benefit significantly. It addresses practical applications of human factors that enhance user experience in various technologies.
  • Q: Is this book useful for game designers? A: Yes, this book is useful for game designers. It explores the human aspects of game design, providing insights that can enhance player satisfaction.
  • Q: What safety measures are discussed in the book? A: The book discusses principles of usability to ensure comfort and safety in wearable technology. It addresses privacy and user-friendliness as key factors.
  • Q: How should I store this book? A: Store this book in a cool, dry place away from direct sunlight. This will help preserve the quality of the paperback binding and pages.
  • Q: What if I receive a damaged copy of the book? A: If you receive a damaged copy, contact the seller for a return or exchange. Most sellers offer a guarantee for damaged items.
  • Q: Are there any warranties for this book? A: No, books typically do not come with warranties. However, return policies may apply if the book is defective.
  • Q: Can I find this book in libraries? A: Yes, this book may be available in academic libraries. Check your local library catalog or interlibrary loan services for availability.
  • Q: What makes this book different from others on the same topic? A: This book emphasizes user-centered design practices specifically for wearable technologies and game design, making it unique in its focus and approach.
  • Q: Is there an e-book version available? A: Yes, there may be an e-book version available. Check online retailers for digital formats of this book.

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