Against Flow: Video Games and the Flowing Subject,New

Against Flow: Video Games and the Flowing Subject,New

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SKU: DADAX0262045508
UPC: 9780262045506
Brand: MIT Press
Condition: New
Regular price$18.74
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A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games.Flowas conceptualized by the psychologist Mihaly Csikszentmihalyidescribes an experience of 'being in the zone,' of intense absorption in an activity. It is a central concept in the study of video games, although often applied somewhat uncritically. In Against Flow, Braxton Soderman takes a step back and offers a critical assessment of flow's historical, theoretical, political, and ideological contexts in relation to video games. With close readings of games that implement and represent flow, Soderman not only evaluates the concept of flow in terms of video games but also presents a general critique of flow and its sibling, play.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: What is the main topic of 'Against Flow: Video Games and the Flowing Subject'? A: 'Against Flow' critically discusses the concept of flow, as defined by psychologist Mihaly Csikszentmihalyi, in relation to video games, exploring its historical, theoretical, and ideological contexts.
  • Q: Who is the author of the book? A: The book is authored by Braxton Soderman.
  • Q: What is the publication date of this book? A: 'Against Flow' was published on April 13, 2021.
  • Q: How many pages does the book have? A: The book contains 328 pages.
  • Q: What type of binding does this book have? A: 'Against Flow' is available in hardcover binding.
  • Q: What condition is the book in? A: The book is brand new.
  • Q: What category does this book fall under? A: 'Against Flow' is categorized under Games & Strategy Guides.
  • Q: Does the book include any illustrations or images? A: The product details do not specify if there are illustrations or images included in the book.
  • Q: Is this book suitable for academic purposes? A: Yes, 'Against Flow' provides a critical assessment that may be useful for academic discussions related to video game theory.
  • Q: What are the main themes discussed in the book? A: The main themes include the theory of flow, critical assessments of video games, and the ideological implications of gaming experiences.

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