Agile Game Development with SCRUM (AddisonWesley Signature) (Addison Wesley Signature Series),Used
Agile Game Development with SCRUM (AddisonWesley Signature) (Addison Wesley Signature Series),Used
Agile Game Development with SCRUM (AddisonWesley Signature) (Addison Wesley Signature Series),Used

Agile Game Development with SCRUM (AddisonWesley Signature) (Addison Wesley Signature Series),Used

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Deliver Better Games Faster, On BudgetAnd Make Game Development Fun Again!Game development is in crisisfacing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. Its no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, longtime game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development.Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and costeffectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time.Youll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designersand promote effective collaboration within and beyond those teams, throughout the entire process. From longrange planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutionsall based firmly in reality and hardwon experience.Coverage includes Understanding Scrums goals, roles, and practices in the context of game development Communicating and planning your games vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studios current processesIncreasingly, game developers and managers are recognizing that things cant go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them thatand brings the profitability, creativity, and fun back to game development.

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Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

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Frequently Asked Questions

  • Q: What is the main focus of 'Agile Game Development with SCRUM'? A: 'Agile Game Development with SCRUM' primarily focuses on applying Scrum and Agile methodologies to the unique challenges of game development, helping teams deliver games more efficiently and effectively.
  • Q: Who is the author of this book? A: The author of 'Agile Game Development with SCRUM' is Clinton Keith, a seasoned game developer with over fifteen years of experience in the industry.
  • Q: What are some key topics covered in the book? A: The book covers topics such as Scrum's goals and roles, iterative game development techniques, team collaboration, managing requirements, and scaling Scrum for larger teams.
  • Q: How many pages does the book have? A: 'Agile Game Development with SCRUM' has a total of 366 pages.
  • Q: What type of binding does this book have? A: This book is available in paperback binding.
  • Q: When was 'Agile Game Development with SCRUM' published? A: 'Agile Game Development with SCRUM' was published on May 23, 2010.
  • Q: Is this book suitable for beginners in game development? A: Yes, the book is suitable for beginners as it explains fundamental concepts of Agile and Scrum in the context of game development, making it accessible for those new to the field.
  • Q: Can this book help improve team collaboration? A: Yes, it provides strategies for forming successful agile teams and promoting effective collaboration among team members, which can enhance overall team dynamics.
  • Q: What makes this book different from other game development books? A: 'Agile Game Development with SCRUM' stands out by specifically addressing the application of Agile methodologies in game development, which is often overlooked in traditional game development literature.
  • Q: Does the book provide practical examples or case studies? A: Yes, Clinton Keith shares practical examples and tips based on his extensive experience in the game industry, providing real-world insights into implementing Scrum in game development.