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Bindng
AI and Artificial Life in Video Games
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Learn how to create more challenging and dynamic games with AI and Artificial Life in Video Games. AI, or artificial intelligence, builds better games by directing behaviors inside the games that make them more difficult, while artificial life, or ALife, adds unpredictability of play and a more lifelike environment to games. This book examines easy and inexpensive methods for implementing AI and ALife in any video game to not only model behavior in the game but also create tools, generate code, and test the game during development. After introducing the basics of AI and ALife to use as building blocks, the book delves into more advanced methods and examines possible future uses and techniques. You?ll learn how AI can be built up in a game by layering behavioral models on static data to produce behavior that is both intelligent and unpredictable. Examples of several ALife enhancements in games are presented, and you?ll investigate the potential pitfalls of using AI and how to troubleshoot, apply ALife to your own games, test ALife itself and test virtually using ALife, implement AI and ALife in a multiplayer environment, and more. Written for the current and nextgeneration game developer, AI and Artificial Life in Video Games is a great reference for both game programmers and game designers.
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.