Algorithms And Networking For Computer Games,Used

Algorithms And Networking For Computer Games,Used

SKU: SONG0470018127 In Stock
Sale price$45.37 Regular price$64.81
Save $19.44
Quantity
Add to wishlist
Add to compare
Shipping & Tax will be calculated at Checkout.
Delivery time: 3-5 business days (USA)
Delivery time: 8-12 business days (International)
15 days return policy
Payment Options

Help

If you have any questions, you are always welcome to contact us. We'll get back to you as soon as possible, withing 24 hours on weekdays.

Customer service

All questions about your order, return and delivery must be sent to our customer service team by e-mail at yourstore@yourdomain.com

Sale & Press

If you are interested in selling our products, need more information about our brand or wish to make a collaboration, please contact us at press@yourdomain.com

Algorithms And Networking For Computer Games Is An Essential Guide To Solving The Algorithmic And Networking Problems Of Modern Commercial Computer Games, Written From The Perspective Of A Computer Scientist. Combining Algorithmic Knowledge And Gamerelated Problems, The Authors Discuss All The Common Difficulties Encountered In Game Programming.The First Part Of The Book Tackles Algorithmic Problems By Presenting How They Can Be Solved Practically. As Well As 'Classical' Topics Such As Random Numbers, Tournaments And Game Trees, The Authors Focus On How To Find A Path In, Create The Terrain Of, And Make Decisions In The Game World. Part Two Introduces Networking Related Problems In Computer Games And Focuses On Three Key Questions: How To Hide The Inherent Communication Delay, How To Utilize Limited Network Resources, And How To Cope With Cheating.Algorithms And Networking For Computer Games Provides A Comprehensive Resource That Offers Deeper Algorithmic Insight Into Game Programming And Explains Gamespecific Network Considerations. Read On For... Algorithmic Solutions In Pseudo Code Format, Which Not Only Emphasizes The Idea Behind The Solution, But Also Can Easily Be Written Into The Programming Language Of Your Choice. A Section On The Synthetic Player, Covering Decisionmaking, Influence Maps, Finitestate Machines, Flocking, Fuzzy Sets And Probabilistic Reasoning. Indepth Treatment Of Network Communication Including Dead Reckoning, Local Perception Filters And Cheating Prevention. 51 Readytouse Algorithms And 178 Illustrative Exercises.Algorithms And Networking For Computer Games Is A Mustread Text For Advanced Undergraduate And Graduate Students On Computer Gamerelated Courses, Postgraduate Researchers In Gamerelated Topics, And Game Developers Interested In New Approaches And The Theoretical Background To Games.

Shipping & Returns

Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

Shipping & Returns

Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

Secure Payment

Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.

We accept payments with :
Visa, MasterCard, American Express, Paypal, Shopify Payments, Shop Pay and more.

Secure Payment

Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.

We accept payments with :
Visa, MasterCard, American Express, Paypal, Shopify Payments, Shop Pay and more.

Related Products

You may also like

Frequently Asked Questions

  • Q: What is the main focus of the book 'Algorithms and Networking for Computer Games'? A: The book focuses on solving algorithmic and networking problems specific to modern commercial computer games, providing insights from a computer scientist's perspective.
  • Q: Who is the intended audience for this book? A: The book is intended for advanced undergraduate and graduate students in computer game-related courses, postgraduate researchers, and game developers seeking theoretical and practical approaches to game programming.
  • Q: How does this book address algorithmic problems in game programming? A: It presents practical solutions to algorithmic problems, covering classical topics like random numbers and game trees, along with decision-making processes and terrain creation in games.
  • Q: What networking issues does the book explore? A: It explores key networking issues such as managing communication delays, optimizing limited network resources, and addressing cheating in online games.
  • Q: Does the book include any programming examples? A: Yes, it provides algorithmic solutions in pseudo code format, making it easy to implement them in various programming languages.
  • Q: How many algorithms and exercises are included in the book? A: The book includes 51 ready-to-use algorithms and 178 illustrative exercises to aid in understanding and application.
  • Q: What unique topics are covered in the book related to game AI? A: The book covers topics such as decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning relevant to game AI.
  • Q: Is the book suitable for someone new to game development? A: While it is comprehensive, the book is primarily aimed at advanced readers, so beginners may find it challenging without prior knowledge of algorithms and networking.
  • Q: What is the format and condition of the book? A: The book is available in hardcover format and is listed in very good condition.
  • Q: When was 'Algorithms and Networking for Computer Games' published? A: The book was published on June 16, 2006.