Alice 3 To Java: Learning Creative Programming Through Storytelling And Gaming,New

Alice 3 To Java: Learning Creative Programming Through Storytelling And Gaming,New

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SKU: DADAX0136156746
Brand: Pearson
Condition: New
Regular price$323.14
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For Courses In Introductory Programming For Java And Alicelearn Programming Basics In A Creative Context Thats More Engaging And Less Complicatedtaking A Computer Programming Course Can Be Challenging, Timeconsuming, And Downright Frustratingbut Theres A Better Way. Alice 3 To Java: Learning Creative Programming Through Storytelling And Gaming, First Edition Introduces Readers To Programming In A Creative Context Thats More Engaging And Less Complicated, While Still Covering All The Essential Concepts Youd Expect To See In An Introductory Programming Course. Readers Are Invited To Step Into The World Of Creating 3D Animations Through Chapters That Present Programming Concepts With Handson Examples. Throughout The Text, Readers Create A Short Story Or Game Centered On Lawrence Prenderghasts Haunted Circus, A Story By Laura Paoletti. Students Bring The Story To Life Through Projects And Exercises Using Alice, An Animation Tool Similar To Professional Software Used By Studios Like Pixar And Dreamworks. Later In The Book, Students May Apply What Theyve Learned In Alice To Using Java, A Professional, Productionlevel Programming Course.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: How many pages does this book have? A: This book has five hundred twelve pages. It provides a comprehensive introduction to programming concepts through creative storytelling.
  • Q: What is the binding type of the book? A: The book is paperback bound. This makes it lightweight and easy to handle for students.
  • Q: What are the dimensions of this book? A: The book measures eight inches in length, zero point six seven inches in width, and ten inches in height. These dimensions make it portable for readers.
  • Q: Who is the author of this book? A: The author of this book is Wanda Dann. She presents programming concepts in an engaging manner suitable for beginners.
  • Q: What is the main subject of the book? A: The main subject of the book is introductory programming. It teaches Java programming through creative projects.
  • Q: Is this book suitable for complete beginners? A: Yes, this book is designed for complete beginners. It introduces programming basics in a creative and engaging context.
  • Q: How do I use this book for learning programming? A: You can use this book by following its hands-on examples and projects. It guides you to create animations and games while learning Java.
  • Q: Is this book appropriate for children? A: Yes, this book is appropriate for children interested in programming. Its creative approach makes learning enjoyable for younger audiences.
  • Q: Can I use this book for self-study? A: Yes, this book is suitable for self-study. It includes exercises and projects that guide readers through learning programming concepts.
  • Q: How should I store this book to keep it in good condition? A: Store the book in a cool, dry place, away from direct sunlight. This helps preserve its quality and prevents damage.
  • Q: Are there any specific care instructions for this book? A: No specific care instructions are needed. Just handle it gently and avoid bending the pages to maintain its condition.
  • Q: What if the book arrives damaged? A: If the book arrives damaged, you can contact the seller for a return or exchange. Keep the packaging for the return process.
  • Q: What is the return policy for this book? A: The return policy typically allows returns within thirty days of purchase. Check with the seller for specific details.
  • Q: Is there a warranty for this book? A: No, books generally do not come with a warranty. However, you can return it if it is damaged upon arrival.
  • Q: How does this book compare to other programming books? A: This book stands out due to its creative approach to learning programming through storytelling and gaming, making it unique.
  • Q: Is this book suitable for advanced learners? A: No, this book is not suitable for advanced learners. It is specifically designed for beginners in programming.

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