Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming,Used

Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming,Used

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SKU: SONG0136156746
UPC: 9780136156741
Brand: Pearson
Condition: Used
Regular price$60.16
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For courses in Introductory Programming for Java and AliceLearn programming basics in a creative context thats more engaging and less complicatedTaking a computer programming course can be challenging, timeconsuming, and downright frustratingbut theres a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming, First Edition introduces readers to programming in a creative context thats more engaging and less complicated, while still covering all the essential concepts youd expect to see in an introductory programming course. Readers are invited to step into the world of creating 3D animations through chapters that present programming concepts with handson examples. Throughout the text, readers create a short story or game centered on Lawrence Prenderghasts Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what theyve learned in Alice to using Java, a professional, productionlevel programming course.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: What is the main focus of 'Alice 3 to Java'? A: The book focuses on teaching introductory programming concepts in a creative context using storytelling and gaming, making it more engaging for learners.
  • Q: Who is the author of 'Alice 3 to Java'? A: The author of the book is Wanda Dann.
  • Q: What programming languages does the book cover? A: The book introduces readers to programming through Alice and later transitions to Java.
  • Q: What is the target audience for this book? A: The target audience includes students taking introductory programming courses, particularly those new to Java and Alice.
  • Q: How many pages are in 'Alice 3 to Java'? A: The book contains 512 pages.
  • Q: What type of binding does this book have? A: The book is available in paperback binding.
  • Q: When was 'Alice 3 to Java' published? A: The book was published on February 23, 2017.
  • Q: Does 'Alice 3 to Java' include hands-on exercises? A: Yes, the book includes hands-on examples and projects that allow readers to create a short story or game.
  • Q: Is 'Alice 3 to Java' suitable for complete beginners? A: Yes, the book is designed for beginners with no prior programming experience.
  • Q: What educational approach does the book use? A: The book uses a creative approach by integrating storytelling and gaming into the learning process to teach programming basics.

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