
Title

An Architectural Approach To Level Design: Second Edition
Delivery time: 8-12 business days (International)
Written By A Game Developer And Professor Trained In Architecture, An Architectural Approach To Level Design Is One Of The First Books To Integrate Architectural And Spatial Design Theory With The Field Of Level Design. It Explores The Principles Of Level Design Through The Context And History Of Architecture.Now In Its Second Edition, An Architectural Approach To Level Design Presents Architectural Techniques And Theories For You To Use In Your Own Work. The Author Connects Architecture And Level Design In Different Ways That Address The Practical Elements Of How Designers Construct Space And The Experiential Elements Of How And Why Humans Interact With That Space. It Also Addresses Industry Issues Like How To Build Interesting Tutorial Levels And How To Use Computergenerated Level Design Systems Without Losing The Playerfocused Design Of Handmade Levels. Throughout The Text, You Will Learn Skills For Spatial Layout, Evoking Emotion Through Gamespaces, And Creating Better Levels Through Architectural Theory.Featurespresents Case Studies That Offer Insight On Modern Level Design Practices, Methods, And Toolspresents Perspectives From Industry Designers, Independent Game Developers, Scientists, Psychologists, And Academicsexplores How Historical Structures Can Teach Us About Good Level Designshows How To Use Space To Guide Or Elicit Emotion From Playersincludes Chapter Exercises That Encourage You To Use Principles From The Chapter In Digital Prototypes, Playtesting Sessions, Paper Mockups, And Design Journalsbringing Together Topics In Game Design And Architecture, This Book Helps You Create Better Spaces For Your Games. Software Independent, The Book Discusses Tools And Techniques That You Can Use In Crafting Your Interactive Worlds.
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⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
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Shipping & Returns
Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.
Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.
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We provide a 2-year limited warranty, from the date of purchase for all our products.
If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.
This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).
Warranty
We provide a 2-year limited warranty, from the date of purchase for all our products.
If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.
This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).
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Frequently Asked Questions
- Q: What is the main focus of 'An Architectural Approach to Level Design'? A: The book integrates architectural and spatial design theory with level design, exploring principles through the context and history of architecture.
- Q: Who is the author of this book? A: The author is Christopher W. Totten, a game developer and professor trained in architecture.
- Q: What can I expect to learn from this book? A: Readers will learn skills for spatial layout, evoking emotion through game spaces, and creating better levels using architectural theory.
- Q: Is this book suitable for beginners in level design? A: Yes, the book presents foundational principles and chapter exercises that are beneficial for both beginners and experienced designers.
- Q: What features are included in the book to aid learning? A: The book includes case studies, perspectives from industry professionals, chapter exercises, and insights into historical structures relevant to level design.
- Q: How many pages does the book have? A: The book contains 626 pages.
- Q: What is the binding type for this book? A: The book is available in paperback binding.
- Q: When was the second edition of this book published? A: The second edition was published on May 10, 2019.
- Q: Does this book cover any industry-specific issues? A: Yes, it addresses issues such as building tutorial levels and the use of computer-generated level design systems.
- Q: What is the item condition of the book? A: The book is in new condition.