Title
Artificial Intelligence For Games (Morgan Kaufmann Series In Interactive 3D Technology),Used
Sold by Ergodebooks, an authorized reseller.
Returns accepted within 30 days | support@ergodebooks.com
Shipping Information
- Free Standard Shipping — United States only
- Processing Time: 1–3 business days
- Estimated Delivery: 3–5 business days after dispatch
- Double-boxed, fully insured & discreetly packaged
- Tracking number sent via email once dispatched
- Orders over $250 require signature upon delivery. Taxes calculated at checkout.
Returns & Refund
Returns accepted within 30 days of delivery.
Damaged or Defective Item
Free return shipping + replacement or full refund
Wrong Item Received
Free return shipping + replacement or full refund
Change of Mind
Return shipping at customer's expense · 25% restocking fee applies
Creating Robust Artificial Intelligence Is One Of The Greatest Challenges For Game Developers. The Commercial Success Of A Game Is Often Dependent Upon The Quality Of The Ai, Yet The Engineering Of Ai Is Often Begun Late In The Development Process And Is Frequently Misunderstood.In This Book, Ian Millington Brings Extensive Professional Experience To The Problem Of Improving The Quality Of Ai In Games. A Game Developer Since 1987, He Was Founder Of Mindlathe Ltd., At The Time The Largest Specialist Ai Company In Gaming. Ian Shows How To Think About Ai As An Integral Part Of Game Play.He Describes Numerous Examples From Real Games And Explores The Underlying Ideas Through Detailed Case Studies. He Goes Further To Introduce Many Techniques Little Used By Developers Today. The Book'S Cdrom Contains A Library Of C++ Source Code And Demonstration Programs, And Provides Access To A Website With A Complete Commercial Source Code Library Of Ai Algorithms And Techniques.
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.