Artificial Intelligence For Games (Morgan Kaufmann Series In Interactive 3D Technology),Used
Artificial Intelligence For Games (Morgan Kaufmann Series In Interactive 3D Technology),Used

Artificial Intelligence For Games (Morgan Kaufmann Series In Interactive 3D Technology),Used

In Stock
SKU: SONG0124977820
Brand: Crc Press
Condition: Used
Regular price$9.65
Quantity
Add to wishlist
Add to compare

Sold by Ergodebooks, an authorized reseller.

Returns accepted within 30 days | support@ergodebooks.com

Verified
Shipping Information
  • Free Standard Shipping — United States only
  • Processing Time: 1–3 business days
  • Estimated Delivery: 3–5 business days after dispatch
  • Double-boxed, fully insured & discreetly packaged
  • Tracking number sent via email once dispatched
  • Orders over $250 require signature upon delivery. Taxes calculated at checkout.
Returns & Refund

Returns accepted within 30 days of delivery.

Damaged or Defective Item

Free return shipping + replacement or full refund

Wrong Item Received

Free return shipping + replacement or full refund

Change of Mind

Return shipping at customer's expense · 25% restocking fee applies

All returns require a Return Authorization (RA) number before sending.

To initiate a return, contact us:

support@ergodebooks.com +1 (281) 738-1050
View Full Return & Refund Policy
Payment Option
Payment Methods

Help

If you have any questions, you are always welcome to contact us. We'll get back to you as soon as possible, withing 24 hours on weekdays.

Customer service

All questions about your order, return and delivery must be sent to our customer service team by e-mail at yourstore@yourdomain.com

Sale & Press

If you are interested in selling our products, need more information about our brand or wish to make a collaboration, please contact us at press@yourdomain.com

Creating Robust Artificial Intelligence Is One Of The Greatest Challenges For Game Developers. The Commercial Success Of A Game Is Often Dependent Upon The Quality Of The Ai, Yet The Engineering Of Ai Is Often Begun Late In The Development Process And Is Frequently Misunderstood.In This Book, Ian Millington Brings Extensive Professional Experience To The Problem Of Improving The Quality Of Ai In Games. A Game Developer Since 1987, He Was Founder Of Mindlathe Ltd., At The Time The Largest Specialist Ai Company In Gaming. Ian Shows How To Think About Ai As An Integral Part Of Game Play.He Describes Numerous Examples From Real Games And Explores The Underlying Ideas Through Detailed Case Studies. He Goes Further To Introduce Many Techniques Little Used By Developers Today. The Book'S Cdrom Contains A Library Of C++ Source Code And Demonstration Programs, And Provides Access To A Website With A Complete Commercial Source Code Library Of Ai Algorithms And Techniques.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

Recently Viewed