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Audio For Games: Planning, Process, And Production,Used
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Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forwardlooking volume! In these pages, sound artist extraordinaire Alexander Brandon provides a broadranging exploration of how game audio is created today and how it should be done in the future in order to create groundbreaking audio. After providing a map of the audio development process in Chapter 1, Alexander discusses the basic preproduction, workflow, production, postproduction, and technology issues audio designers must address today. Then, after a postmortem analysis of the audio development process for a game that's currently on the market, Alexander takes a good, hard look at the heights to which videogame audio can be taken in chapters on ideal workflow, technology, and production. Throughout, the focus is on the practical advice you need to create better (and better!) sound!
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.