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Beginning 3D Game Development with Unity: Allinone, multiplatform game development,Used
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Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.This book introduces key game production concepts in an artistfriendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design.The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a pointandclick style firstperson adventure gameincluding reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and minimap. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bitesized pieces as the project progresses, gaining valuable problemsolving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.
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This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: What are the dimensions of the book? A: The book measures seven point five two inches in length, two point zero one inches in width, and nine point seven six inches in height.
- Q: How many pages does the book have? A: The book contains one thousand fourteen pages, providing a comprehensive guide to game development.
- Q: What type of binding does the book have? A: The book is available in paperback binding, making it easy to handle and read.
- Q: Who is the author of this book? A: The author of the book is Sue Blackman, who is experienced in game development.
- Q: What is the main focus of this book? A: The book focuses on teaching beginners how to develop games using Unity, covering both basic scripting and game design.
- Q: Is this book suitable for beginners in game development? A: Yes, this book is ideal for beginners, as it introduces key concepts in a friendly and accessible manner.
- Q: Does the book include practical examples? A: Yes, it includes practical examples to help readers create game assets and build games step by step.
- Q: Can I use this book if I have no programming experience? A: Yes, the book is designed for readers without prior programming experience, making it accessible for everyone.
- Q: What types of games can I create using this book? A: You can create casual interactive adventure games, including point-and-click style games, as demonstrated in the book.
- Q: How should I store the book to keep it in good condition? A: Store the book in a cool, dry place away from direct sunlight to prevent damage to the pages and binding.
- Q: Is the book safe for children? A: Yes, the book is appropriate for young readers interested in learning about game development.
- Q: What if the book arrives damaged? A: If the book arrives damaged, you should contact the seller for a replacement or return instructions.
- Q: Are there any prerequisites to understand the content in this book? A: No, there are no prerequisites; the book is designed to teach you from the ground up.
- Q: What additional resources are included with the book? A: The book provides access to reusable scripts and art assets to assist in future game development projects.
- Q: Can I use my own assets with Unity after reading this book? A: Yes, the book teaches workflows that enable you to effectively utilize your own assets in Unity.
- Q: Is there a community or support for readers of this book? A: Yes, readers can often find online communities and forums for support related to Unity and game development.