
Title

Beginning C++ Through Game Programming(Design May Vary )
Delivery time: 8-12 business days (International)
When It Comes To Game Programming, C++ Is The Name Of The Game. If You Aspire To Move From Game Player To Game Creator, It All Starts With Learning The Fundamentals Of C++ And Gameprogramming Basics. With Beginning C++ Through Game Programming, Fourth Edition, You Will Find An Uptodate And Thorough Introduction To Everything You Need To Get Started?With No Previous Programming Experience Required. In The New Fourth Edition Of This Popular Guide To Learning C++, You Will Work With A Complete Program While Learning Each New Concept And A Game Program At The End Of Each Chapter. A Final Game Project At The End Of The Book Draws Together Everything You?Ve Learned. Written With The Beginning Programmer In Mind, Beginning C++ Through Game Programming, Fourth Edition Is A Great Way To Get Started In Game Programming.
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This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
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To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.
Shipping & Returns
Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.
Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.
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We provide a 2-year limited warranty, from the date of purchase for all our products.
If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.
This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).
Warranty
We provide a 2-year limited warranty, from the date of purchase for all our products.
If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.
This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).
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Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.
We accept payments with :
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Frequently Asked Questions
- Q: What is the main focus of 'Beginning C++ Through Game Programming'? A: The main focus of 'Beginning C++ Through Game Programming' is to teach the fundamentals of C++ programming through the lens of game development, making it accessible for beginners without prior programming experience.
- Q: How many pages does this book contain? A: The book contains 352 pages, providing a comprehensive guide to learning C++ and game programming.
- Q: Is this book suitable for absolute beginners? A: Yes, this book is specifically written for beginners, making it suitable for those with no previous programming experience.
- Q: What edition is 'Beginning C++ Through Game Programming'? A: This is the fourth edition of 'Beginning C++ Through Game Programming', which has been updated to reflect the latest developments in C++.
- Q: Who is the author of this book? A: The author of 'Beginning C++ Through Game Programming' is Michael Dawson.
- Q: What type of binding does this book have? A: The book is available in paperback binding, making it easy to handle and read.
- Q: When was 'Beginning C++ Through Game Programming' published? A: The book was published on June 23, 2014.
- Q: Does this book include practical projects? A: Yes, the book includes a complete game program at the end of each chapter and a final game project that integrates all the concepts learned.
- Q: What category does this book fall under? A: The book falls under the category of Game Design.
- Q: Is the book in new condition? A: Yes, the book is in new condition.