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Beginning Game Audio Programming,Used
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No matter how exciting the game and how realistic the visual effects, without catchy audio in the background its obvious that something is missing. New developments in technology enable you to do things with audio that werent possible before, but they also make it necessary to find a guide that walks you through the technical hurdles. 'Beginning Game Audio Programming' covers the challenges that you will face as you create sound effects and music for your games and gives you the information you need to face these challenges headon. Youll learn how to compose dynamic music and program 3D sound. Theres even coverage of using DirectPlay Voice for real time voice chat in your games! If you are comfortable with C++ and DirectX, then youre ready to dive into the exciting world of audio with 'Beginning Game Audio Programming'.
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This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
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- Q: What is 'Beginning Game Audio Programming' about? A: 'Beginning Game Audio Programming' is a comprehensive guide that teaches readers how to create sound effects and music for video games. It covers technical challenges in audio programming and provides insights into composing dynamic music and programming 3D sound.
- Q: Who is the author of this book? A: The book is authored by Mason McCuskey, who brings expertise in game audio programming.
- Q: What are the key features of this book? A: The book features practical advice on audio programming for games, including coverage of using DirectPlay Voice for real-time voice chat, making it suitable for both beginners and those with some programming experience.
- Q: What programming knowledge do I need to read this book? A: Readers should be comfortable with C++ and DirectX to fully engage with the content of 'Beginning Game Audio Programming'.
- Q: Is this book suitable for beginners in game audio programming? A: Yes, while prior knowledge of C++ and DirectX is beneficial, the book is designed to help beginners understand the basics and challenges of game audio programming.
- Q: How many pages does 'Beginning Game Audio Programming' have? A: 'Beginning Game Audio Programming' contains 384 pages of detailed information on audio programming for games.
- Q: What is the binding type of this book? A: The book is published in paperback binding, making it easy to handle and read.
- Q: When was 'Beginning Game Audio Programming' published? A: The book was published on April 11, 2003.
- Q: What condition is the book in? A: The book is classified as 'New', ensuring that it is in excellent condition for readers.
- Q: What category does this book fall under? A: 'Beginning Game Audio Programming' is categorized under 'Games & Strategy Guides', making it relevant for game developers and enthusiasts.