Behavior Trees in Robotics and AI: An Introduction (Chapman & Hall/CRC Artificial Intelligence and Robotics Series),New

Behavior Trees in Robotics and AI: An Introduction (Chapman & Hall/CRC Artificial Intelligence and Robotics Series),New

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Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a nonplayer character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add features without breaking existing functionality. BTs were created to address this very problem, and enables the creation of systems that are both modular and reactive. Behavior Trees in Robotics and AI: An Introduction provides a broad introduction as well as an indepth exploration of the topic, and is the first comprehensive book on the use of BTs.This book introduces the subject of BTs from simple topics, such as semantics and design principles, to complex topics, such as learning and task planning. For each topic, the authors provide a set of examples, ranging from simple illustrations to realistic complex behaviors, to enable the reader to successfully combine theory with practice.Starting with an introduction to BTs, the book then describes how BTs relate to, and in many cases, generalize earlier switching structures, or control architectures. These ideas are then used as a foundation for a set of efficient and easy to use design principles. The book then presents a set of important extensions and provides a set of tools for formally analyzing these extensions using a state space formulation of BTs.With the new analysis tools, the book then formalizes the descriptions of how BTs generalize earlier approaches and shows how BTs can be automatically generated using planning and learning. The final part of the book provides an extended set of tools to capture the behavior of Stochastic BTs, where the outcomes of actions are described by probabilities. These tools enable the computation of both success probabilities and time to completion.This book targets a broad audience, including both students and professionals interested in modeling complex behaviors for robots, game characters, or other AI agents. Readers can choose at which depth and pace they want to learn the subject, depending on their needs and background.

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Frequently Asked Questions

  • Q: What is the main focus of 'Behavior Trees in Robotics and AI'? A: The book focuses on Behavior Trees (BTs) as a method for structuring the behavior of artificial agents, including robots and non-player characters in games, addressing the limitations of traditional design methods.
  • Q: Who is the author of this book? A: The author of 'Behavior Trees in Robotics and AI: An Introduction' is Michele Colledanchise.
  • Q: What topics does this book cover? A: The book covers a range of topics from basic semantics and design principles of Behavior Trees to advanced subjects like learning, task planning, and analyzing Stochastic Behavior Trees.
  • Q: Is this book suitable for beginners? A: Yes, the book is designed for a broad audience, including beginners, students, and professionals, allowing readers to choose the depth and pace of their learning.
  • Q: What is the publication date of this book? A: The book was published on June 30, 2020.
  • Q: How many pages does the book have? A: The book contains 206 pages.
  • Q: What is the binding type of 'Behavior Trees in Robotics and AI'? A: The book is available in paperback binding.
  • Q: Can this book help in learning about AI and robotics? A: Yes, it provides an in-depth exploration of Behavior Trees, which are essential for modeling complex behaviors in AI and robotics.
  • Q: Does the book include practical examples? A: Yes, the book includes a variety of examples, from simple illustrations to complex behaviors, to help readers apply theory to practice.
  • Q: What is the edition of this book? A: This is the first edition of 'Behavior Trees in Robotics and AI: An Introduction'.