Big Book Of Lowcost Training Games: Quick, Effective Activities That Explore Communication, Goal Setting, Character Development,New

Big Book Of Lowcost Training Games: Quick, Effective Activities That Explore Communication, Goal Setting, Character Development,New

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SKU: DADAX0071774378
Brand: Mcgraw-Hill Education
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Make Training A Game That Everyone Can Win!Featuring Activities And Exercises Designed For Groups Of Any Size, The Big Book Of Lowcost Training Games Proves That Training Can Still Deliver Outstanding Results, Even When Youre Watching The Bottom Line.Whether Youre A Trainer Or Facilitator, A Group Leader Or Manager, Youll Find The Games In This Book Are Excellent Tools For Building Trust, Exploring Character, Fostering Collaboration, And Demonstrating More Effective Communication Techniques. Better Still, With Minimal Props Like Index Cards And Markers, These Activities Are Not Just Costeffective But Are Also Simple To Set Up And Can Be Done Virtually Anywhere.From Painless Icebreakers To Group Challenges To Meaningful Communitybuilding Projects, The Big Book Of Lowcost Training Games Is Your Winning Game Plan For Maximizing Group Engagement And Getting The Most Roi From Your Training Budget.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: What is the page count of this book? A: This book has two hundred fifty-six pages. It's packed with a variety of training games and activities.
  • Q: What are the dimensions of the book? A: The book measures seven point three inches in length, nine point two one inches in height, and zero point six inches in width.
  • Q: What type of binding does this book have? A: This book is published in paperback binding. This makes it lightweight and easy to carry.
  • Q: Who is the author of the book? A: The author of this book is Mary Scannell. She specializes in training and development activities.
  • Q: What is the genre of this book? A: This book falls under the Motivation and Self-Improvement genre. It's designed to enhance group dynamics.
  • Q: How can I use the games in this book? A: You can use the games by following the provided instructions to engage groups in various training scenarios. They are suitable for any size group.
  • Q: Is this book suitable for corporate training? A: Yes, this book is ideal for corporate training. It focuses on communication, teamwork, and goal-setting activities.
  • Q: Can these activities be done virtually? A: Yes, many activities can be adapted for virtual settings. Minimal props are required, making them easy to implement.
  • Q: Are the games in this book easy to set up? A: Yes, the games are designed to be simple to set up. Most require basic materials like index cards and markers.
  • Q: What is the intended audience for this book? A: The intended audience includes trainers, facilitators, managers, and group leaders. It’s perfect for anyone looking to enhance engagement.
  • Q: How should I care for this book? A: To care for this book, keep it in a dry place and avoid exposure to direct sunlight. This will help preserve its condition.
  • Q: Is this book safe for children? A: Yes, the activities are generally safe for children, but adult supervision is recommended during group activities.
  • Q: What if the book arrives damaged? A: If the book arrives damaged, refer to the return policy for instructions on how to return or exchange it.
  • Q: Can I share the activities with others? A: Yes, you can share the activities with others for educational purposes, as long as proper credit is given to the author.
  • Q: Is there a warranty for this book? A: Typically, books do not come with a warranty. However, you can check with the retailer for return options.
  • Q: What are the main themes of the training games? A: The main themes include communication, goal setting, character development, and team building. These foster collaboration and trust.

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