
Title

Black Art Of 3D Game Programming: Writing Your Own Highspeed 3D Polygon Video Games In C
Delivery time: 8-12 business days (International)
Explains The Complex Technical Aspects Of Video Game Programming In Comprehensive Language, Covering Such Areas As 3D Graphics, Voxel Graphics, Digitized Sound And Music, Modem Communications, And Game Assembly. Original. (Intermediate).
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⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
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Shipping & Returns
Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.
Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.
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This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).
Warranty
We provide a 2-year limited warranty, from the date of purchase for all our products.
If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.
This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).
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Frequently Asked Questions
- Q: What is the main focus of 'The Black Art of 3D Game Programming'? A: The book focuses on the complex technical aspects of video game programming, including 3-D graphics, voxel graphics, digitized sound and music, modem communications, and game assembly.
- Q: Is this book suitable for beginners? A: No, this book is categorized as intermediate, meaning it is best suited for those who already have a foundational understanding of programming and game development.
- Q: What type of binding does this book have? A: The book is available in paperback binding, making it lightweight and easy to handle.
- Q: How many pages are in the book? A: The book contains a total of 1174 pages, offering extensive coverage of its subject matter.
- Q: Who is the author of this book? A: The author of 'The Black Art of 3D Game Programming' is Andre Lamothe.
- Q: When was this book published? A: The book was published on January 1, 1995.
- Q: What condition is the book in? A: This particular listing is for a used book that is in good condition.
- Q: Are there any specific prerequisites for understanding the content? A: While the book is written for intermediate readers, a basic understanding of programming concepts and familiarity with C language will be beneficial.
- Q: Does this book cover sound and music in game programming? A: Yes, the book includes coverage of digitized sound and music as part of its comprehensive approach to game development.
- Q: Can this book help with learning 3-D graphics programming? A: Yes, the book explains 3-D graphics programming in detail, making it a useful resource for those interested in this area of game development.