Black Art Of 3D Game Programming: Writing Your Own Highspeed 3D Polygon Video Games In C

Black Art Of 3D Game Programming: Writing Your Own Highspeed 3D Polygon Video Games In C

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SKU: SONG1571690042
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Condition: Used
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Explains The Complex Technical Aspects Of Video Game Programming In Comprehensive Language, Covering Such Areas As 3D Graphics, Voxel Graphics, Digitized Sound And Music, Modem Communications, And Game Assembly. Original. (Intermediate).

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: How many pages does this book have? A: This book contains one thousand one hundred seventy-four pages. It provides an extensive exploration of video game programming.
  • Q: What is the binding type of this book? A: This book is a paperback edition. The paperback binding makes it lightweight and easy to carry.
  • Q: What are the dimensions of this book? A: The dimensions are seven point twenty-five inches in length, two point twenty-five inches in width, and nine point twenty-five inches in height. These dimensions make it a convenient size for reading.
  • Q: Who is the author of this book? A: The author is Andre Lamothe. He is known for his expertise in video game programming.
  • Q: What genre does this book belong to? A: This book is categorized under Games and Strategy Guides. It focuses on technical aspects of game development.
  • Q: What specific topics are covered in this book? A: The book covers topics like three-dimensional graphics, voxel graphics, digitized sound and music, and modem communications. It is a comprehensive guide for intermediate programmers.
  • Q: Is this book suitable for beginners? A: No, this book is intended for intermediate programmers. It assumes prior knowledge in video game programming concepts.
  • Q: How can I apply the knowledge from this book? A: You can apply the knowledge by developing your own high-speed three-dimensional polygon video games using C programming. The book includes practical examples.
  • Q: Are there any prerequisites to understand this book? A: Yes, a basic understanding of programming concepts and prior experience with C language is recommended. This will help in grasping the advanced topics.
  • Q: How should I store this book? A: Store this book in a cool, dry place to maintain its condition. Avoid exposure to excessive moisture or direct sunlight.
  • Q: What is the condition of this used book? A: This is a used book in good condition. It may have some signs of wear but is generally well-maintained.
  • Q: How do I care for this book? A: Handle the book carefully to avoid bending the pages. Keep it clean by wiping the cover with a dry cloth.
  • Q: What if my book arrives damaged? A: If your book arrives damaged, you should contact customer service immediately to request a replacement or refund. They will guide you through the return process.
  • Q: Is there a warranty for this book? A: No, there is no warranty for this book. However, most retailers have return policies for damaged items.
  • Q: What if I have questions while reading the book? A: If you have questions while reading, consider joining online forums or communities focused on video game programming for additional support. Engaging with peers can enhance your understanding.

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