Title
Blood, Sweat, And Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made,Used
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National Bestsellerthe Stories In This Book Make For A Fascinating And Remarkably Complete Pantheon Of Just About Every Common Despair And Every Joy Related To Game Development. Rami Ismail, Cofounder Of Vlambeer And Developer Of Nuclear Thronedeveloping Video Gameshero'S Journey Or Fool'S Errand? The Creative And Technical Logistics That Go Into Building Today'S Hottest Games Can Be More Harrowing And Complex Than The Games Themselves, Often Seeming Like An Endless Maze Or A Bottomless Abyss. In Blood, Sweat, And Pixels, Jason Schreier Takes Readers On A Fascinating Odyssey Behind The Scenes Of Video Game Development, Where The Creator May Be A Team Of 600 Overworked Underdogs Or A Solitary Geek Genius. Exploring The Artistic Challenges, Technical Impossibilities, Marketplace Demands, And Donkey Kongsized Monkey Wrenches Thrown Into The Works By Corporate, Blood, Sweat, And Pixels Reveals How Bringing Any Game To Completion Is More Than Sisypheanit'S Nothing Short Of Miraculous.Taking Some Of The Most Popular, Bestselling Recent Games, Schreier Immerses Readers In The Hellfire Of The Development Process, Whether It'S Rpg Studio Bioware'S Challenge To Beat An Impossible Schedule And Overcome Countless Technical Nightmares To Build Dragon Age: Inquisition; Indie Developer Eric Barone'S Singlehanded Efforts To Grow Countrylife Rpg Stardew Valley From One Man'S Vision Into A Multimilliondollar Franchise; Or Bungie Spinning Out From Their Corporate Overlords At Microsoft To Create Destiny, A Brand New Universe That They Hoped Would Become As Iconic As Star Wars And Lord Of The Ringseven As It Nearly Ripped Their Studio Apart.Documenting The Roundtheclock Crunches, Buggyeyed Burnout, And Lastminute Saves, Blood, Sweat, And Pixels Is A Journey Through Development Helland Ultimately A Tribute To The Dedicated Diehards And Unsung Heroes Who Scale Mountains Of Obstacles In Their Quests To Create The Best Games Imaginable.
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: What are the dimensions of the book? A: The book measures five point thirty-one inches in length, zero point sixty-eight inches in width, and eight inches in height.
- Q: How many pages does 'Blood, Sweat, and Pixels' have? A: This book contains three hundred four pages, providing a comprehensive exploration of video game development.
- Q: What type of binding does this book have? A: The book is available in paperback binding, making it lightweight and easy to handle.
- Q: Who is the author of 'Blood, Sweat, and Pixels'? A: The author is Jason Schreier, a noted journalist in the gaming industry.
- Q: What genre does this book belong to? A: This book falls under the genre of guides, particularly focusing on job hunting and careers in gaming.
- Q: Is 'Blood, Sweat, and Pixels' suitable for all ages? A: Yes, the book is suitable for a general audience, but it may contain themes more appropriate for older teens and adults.
- Q: How can I apply the insights from this book to my career? A: Readers can use the development stories to understand industry challenges, enhancing their skills for a career in game development.
- Q: Is this book recommended for beginners in game development? A: Yes, this book offers valuable insights that can benefit beginners by highlighting real-world challenges in the industry.
- Q: How do I take care of my paperback copy? A: To keep your paperback in good condition, store it in a cool, dry place and handle it gently to avoid creases.
- Q: What if my book arrives damaged? A: If your book arrives damaged, you should contact the retailer for their return policy and options for a replacement.
- Q: Is there a warranty for this book? A: No, books typically do not come with a warranty, but you can check with the seller for their return policy.
- Q: How do I store this book to keep it in good condition? A: Store the book upright on a shelf, away from direct sunlight and moisture to prevent damage.
- Q: Is there a specific audience this book is targeting? A: The book targets readers interested in video game development, including aspiring developers and industry professionals.
- Q: What challenges does the book address in video game development? A: The book discusses artistic challenges, technical difficulties, and marketplace demands faced by game developers.
- Q: Can this book help me understand industry trends? A: Yes, it provides insights into the evolution of game development trends through various case studies.
- Q: How does this book compare to other game development books? A: This book offers a unique perspective by focusing on personal stories and experiences from various developers, making it distinct.