Break Out: How The Apple Ii Launched The Pc Gaming Revolution

Break Out: How The Apple Ii Launched The Pc Gaming Revolution

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SKU: SONG0764353225
Brand: Schiffer Publishing
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Around The World, Millions Of People Hijack Cars In Grand Theft Auto, Role Play Fantastical Heroes In World Of Warcraft, And Crush Candy On Phones As Small As Wallets Yet Nearly As Powerful As Desktop Computers. But Long Before Video Games Became A Multibilliondollar Industry, Two Hackers Invented The Apple Ii, A Pc That Contained Less Memory Than The Average Microsoft Word Document And Bowled Over Consumers By Displaying Four Colors At Once. Some Users Tapped Its Resources To Design Productivity Software. Others Devised Some Of The Most Influential Games Of All Time. From The Perils Along The Oregon Trail And The Exploits Of Carmen Sandiego To The Shadowy Dungeons Of Wizardry And Prince Of Persia'S Trapfilled Labyrinth, Break Out Recounts The Making Of Some Of The Apple Ii'S Most Iconic Games, Illustrates How They Informed The Games We Play Today, And Tells The Stories Of The Pioneers Who Made Them.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: How many pages does the book have? A: This book has two hundred fifty-six pages. It provides a detailed exploration of the history and impact of the Apple II.
  • Q: What are the dimensions of the book? A: The book measures seven point five two inches in length, one point two six inches in width, and ten point five one inches in height. These dimensions make it a standard hardcover book size.
  • Q: What type of binding does the book have? A: The book is bound in hardcover. This ensures durability and longevity, making it suitable for frequent use.
  • Q: How do I read this book? A: You simply open the book and read the text. It’s designed for anyone interested in the history of video games and technology.
  • Q: Is this book suitable for children? A: Yes, this book is suitable for children, especially those interested in gaming history. However, parental guidance may be beneficial for younger readers.
  • Q: What age group is this book best for? A: This book is best suited for ages twelve and up. It covers complex topics that may require some background knowledge of video games.
  • Q: How should I store this book? A: Store the book upright on a shelf or in a bookcase. Avoid placing heavy items on top to maintain its shape.
  • Q: Can I clean the book cover? A: Yes, you can clean the hardcover cover with a damp cloth. Avoid using harsh chemicals to preserve the cover's finish.
  • Q: Is the book safe for kids? A: Yes, the content is generally safe for kids. It provides educational insights into the gaming industry without inappropriate themes.
  • Q: How do I take care of this book? A: Keep the book in a cool, dry place and away from direct sunlight to prevent fading. Handle it with clean hands to avoid dirt and oil transfer.
  • Q: Is this book a good gift for gamers? A: Yes, this book makes an excellent gift for gamers and tech enthusiasts. It provides historical context on the games they may love.
  • Q: What makes this book different from other gaming books? A: This book focuses specifically on the Apple II and its influence on the gaming revolution, which sets it apart from broader gaming history books.
  • Q: Can I return the book if I don't like it? A: Yes, most retailers have a return policy for books. Check the specific return policy of the store where you purchased it.
  • Q: What if the book arrives damaged? A: If the book arrives damaged, contact the retailer for a replacement or refund. Most stores offer customer support for such issues.
  • Q: Do I need a special setup to read this book? A: No, you do not need any special setup. Just find a comfortable place to sit and enjoy reading.

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