Build Your Own Flight Sim In C++: Programming A 3D Flight Simulator Using Oop

Build Your Own Flight Sim In C++: Programming A 3D Flight Simulator Using Oop

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Includes New Infomation On Programming With Sound, Creating Realistic Scenery, And Shading Objects, And The Accompanying Disk Contains Sample Code, Utility Programs, And A Complete Flight Simulation Game. Original. (Advanced).

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Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

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Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is the main focus of 'Build Your Own Flight Sim in C++'? A: The book focuses on programming a 3D flight simulator using object-oriented programming (OOP) principles, including sound programming, realistic scenery creation, and object shading.
  • Q: Who is the author of this book? A: The author of 'Build Your Own Flight Sim in C++' is Michael Radtke.
  • Q: What condition is the used book in? A: The used book is in 'Good' condition, indicating that it has been well cared for with some signs of wear.
  • Q: How many pages does this book contain? A: This book contains a total of 638 pages.
  • Q: What type of binding does this book have? A: The book is bound in paperback.
  • Q: What additional resources are included with the book? A: The accompanying disk contains sample code, utility programs, and a complete flight simulation game.
  • Q: Is this book suitable for beginners? A: This book is classified as 'Advanced', making it more suitable for readers with prior programming experience.
  • Q: What are the key features of the book? A: Key features include updated information on sound programming, realistic scenery, object shading, and practical coding examples.
  • Q: When was this book published? A: The book was published on January 1, 1757.
  • Q: Does the book cover any specific programming languages? A: Yes, the book specifically covers programming in C++.