Build Your Own Flight Sim In C++: Programming A 3D Flight Simulator Using Oop

Build Your Own Flight Sim In C++: Programming A 3D Flight Simulator Using Oop

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SKU: SONG1571690220
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Includes New Infomation On Programming With Sound, Creating Realistic Scenery, And Shading Objects, And The Accompanying Disk Contains Sample Code, Utility Programs, And A Complete Flight Simulation Game. Original. (Advanced).

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: How many pages does this book have? A: This book contains six hundred thirty-eight pages. It provides extensive information on programming a three-dimensional flight simulator.
  • Q: What is the binding type of this book? A: This book is paperback bound. Paperback binding offers flexibility and is lightweight, making it easy to handle.
  • Q: What are the dimensions of this book? A: The dimensions of this book are seven point twenty-five inches in length, one point five inches in width, and ten inches in height. These dimensions make it a standard-sized book.
  • Q: Who is the author of this book? A: The author of this book is Michael Radtke. He provides expert insights into programming and simulation.
  • Q: What genre does this book belong to? A: This book belongs to the genre of Games and Strategy Guides. It is intended for readers interested in flight simulation programming.
  • Q: Is this book suitable for beginners? A: No, this book is categorized as advanced. It requires prior knowledge of programming concepts and object-oriented programming.
  • Q: What programming language is used in this book? A: This book focuses on programming in C++. It teaches readers how to create a flight simulator using advanced programming techniques.
  • Q: Does this book include sample code? A: Yes, the accompanying disk contains sample code. This allows readers to practice and understand real programming examples.
  • Q: Are there any additional resources included? A: Yes, the book includes a disk with utility programs and a complete flight simulation game. These resources enhance the learning experience.
  • Q: How do I care for this book? A: To care for this book, keep it in a cool, dry place and avoid exposure to direct sunlight. This helps preserve its condition over time.
  • Q: Is this book appropriate for children? A: No, this book is not specifically intended for children. It is more suitable for individuals with advanced programming skills.
  • Q: What should I do if my book arrives damaged? A: If your book arrives damaged, contact the seller for a return or exchange. Most sellers have policies in place for handling such issues.
  • Q: Can I find tutorials in this book? A: Yes, the book includes tutorials on programming with sound and creating realistic scenery. These tutorials are beneficial for understanding complex concepts.
  • Q: Is there any information on shading objects? A: Yes, the book provides information on shading objects within the simulator. This is crucial for creating visually appealing simulations.
  • Q: Does this book focus on a specific flight simulator? A: No, this book does not focus on a specific flight simulator. Instead, it teaches the principles of building your own flight simulation.

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