Title
Building a 3D Game Engine in C++,Used
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Everything you need to create your own 3D game engineMost game programming books hand you a finished game engine and then tell you how to add on a few features, so you're locked into someone else's design from the beginning. But why compromise? This book shows you how to build your own custom engine from scratch using AST3D, a powerful 3D graphics library that's included on the disk. Now you can build the game you want, and you'll never have to pay a licensing fee again.This book/disk set, written by professional game programmer Brian Hook, gives all the technical details, shortcuts, and tricks of the trade he had to learn the hard way. Find out how to: Design and develop games like the professionals Create realtime 3D graphics games Implement collision and boundary detection Create 'intelligent' entities using AI algorithmsDisk includes: AST3D, a C++ library specifically designed for 3D game programming Source code for Borland and Watcom C++ compilers An original 3D game engine you can use to create your own games
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: How many pages does this book have? A: This book has four hundred forty-eight pages. It provides comprehensive guidance on building a 3D game engine.
- Q: What is the binding type of this book? A: The binding type is paperback. This makes it lightweight and easy to handle while reading.
- Q: What are the dimensions of this book? A: The book measures seven point four eight inches in length, one inch in width, and nine point two one inches in height.
- Q: Who is the author of this book? A: The author is Brian Hook. He is a professional game programmer with extensive experience in game engine development.
- Q: What is included with the book? A: The book comes with a disk that includes the AST3D library and source code for Borland and Watcom C++ compilers.
- Q: How do I start using the game engine? A: You can start by following the tutorials in the book. The book provides step-by-step instructions for building your own engine.
- Q: Is this book suitable for beginners? A: Yes, this book is suitable for beginners. It explains concepts clearly and provides practical examples.
- Q: What programming language is used in this book? A: The programming language used is C++. The book focuses on using C++ to create a custom game engine.
- Q: Can I use this book to develop advanced games? A: Yes, you can use this book to develop advanced games. It covers techniques for real-time graphics and AI implementation.
- Q: How do I care for this book? A: To care for the book, keep it in a dry place and avoid direct sunlight. This will help maintain its condition.
- Q: Is this book safe for children? A: This book is generally suitable for older children who have an interest in programming. However, supervision may be advisable for younger readers.
- Q: How do I handle the disk included with the book? A: Handle the disk carefully by avoiding scratches and storing it in a protective case to prevent damage.
- Q: What if the book arrives damaged? A: If the book arrives damaged, you can contact the seller for a return or exchange. Ensure to keep the packaging for reference.
- Q: Is there a warranty for this book? A: Typically, books do not come with a warranty. However, check with the seller for their return policy.
- Q: Can I use this book for game design courses? A: Yes, this book is an excellent resource for game design courses. It provides foundational knowledge and practical skills for students.
- Q: What if I have issues with the software on the disk? A: If you have issues with the software, consult the troubleshooting section in the book or seek help from online forums or communities.