Can Wii Exercise at Home?: A Comparative Investigation into the Acute Physiological Responses amongst different Age Groups whils,Used

Can Wii Exercise at Home?: A Comparative Investigation into the Acute Physiological Responses amongst different Age Groups whils,Used

In Stock
SKU: DADAX3844314474
Brand: LAP Lambert Academic Publishing
Condition: New
Regular price$87.34
Quantity
Add to wishlist
Add to compare

Sold by Ergodebooks, an authorized reseller.

Returns accepted within 30 days | support@ergodebooks.com

Verified
Shipping Information
  • Free Standard Shipping — United States only
  • Processing Time: 1–3 business days
  • Estimated Delivery: 3–5 business days after dispatch
  • Double-boxed, fully insured & discreetly packaged
  • Tracking number sent via email once dispatched
  • Orders over $250 require signature upon delivery. Taxes calculated at checkout.
Returns & Refund

Returns accepted within 30 days of delivery.

Damaged or Defective Item

Free return shipping + replacement or full refund

Wrong Item Received

Free return shipping + replacement or full refund

Change of Mind

Return shipping at customer's expense · 25% restocking fee applies

All returns require a Return Authorization (RA) number before sending.

To initiate a return, contact us:

support@ergodebooks.com +1 (281) 738-1050
View Full Return & Refund Policy
Payment Option
Payment Methods

Help

If you have any questions, you are always welcome to contact us. We'll get back to you as soon as possible, withing 24 hours on weekdays.

Customer service

All questions about your order, return and delivery must be sent to our customer service team by e-mail at yourstore@yourdomain.com

Sale & Press

If you are interested in selling our products, need more information about our brand or wish to make a collaboration, please contact us at press@yourdomain.com

Obesity levels continue to rise across the world, whilst physical activity levels remain lower than ever before, resulting in many health problems. With difficulty removing the individual from the popular gaming environment, research has found the exergame to offer a viable solution, but has failed to identify which age it could benefit most. This research explores the benefits of one exergame for different aged populations. Eighteen participants volunteered for the study, which involved the measurement of various physiological and social parameters. The text provides a full analysis of the results and a discussion that aims to answer some of the contemporary questions, such as "Can I exercise indoors?", "Can I really lose weight whilst playing computer games?" and "Could I even increase my life expectancy?".

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

Recently Viewed