Challenges For Games Designers: Nondigital Exercises For Video Game Designers

Challenges For Games Designers: Nondigital Exercises For Video Game Designers

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SKU: SONG1542453313
UPC: 9781542453318
Brand: Createspace
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Welcome To A Book Written To Challenge You, Improve Your Brainstorming Abilities, And Sharpen Your Game Design Skills! Challenges For Game Designers: Nondigital Exercises For Video Game Designers Is Filled With Enjoyable, Interesting, And Challenging Exercises To Help You Become A Better Video Game Designer, Whether You Are A Professional Or Aspire To Be. Each Chapter Covers A Different Topic Important To Game Designers, And Was Taken From Actual Industry Experience. After A Brief Overview Of The Topic, There Are Five Challenges That Each Take Less Than Two Hours And Allow You To Apply The Material, Explore The Topic, And Expand Your Knowledge In That Area. Each Chapter Also Includes 10 Nondigital Shorts To Further Hone Your Skills. None Of The Challenges In The Book Require Any Programming Or A Computer, But Many Of The Topics Feature Challenges That Can Be Made Into Fully Functioning Games. The Book Is Useful For Professional Designers, Aspiring Designers, And Instructors Who Teach Game Design Courses, And The Challenges Are Great For Both Practice And Homework Assignments. The Book Can Be Worked Through Chapter By Chapter, Or You Can Skip Around And Do Only The Challenges That Interest You. As With Anything Else, Making Great Games Takes Practice And Challenges For Game Designers Provides You With A Collection Of Fun, Thoughtprovoking, And Of Course, Challenging Activities That Will Help You Hone Vital Skills And Become The Best Game Designer You Can Be.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: How many pages does the book have? A: This book has three hundred forty pages. It provides a comprehensive look at game design through various exercises.
  • Q: What are the dimensions of the book? A: The book measures seven point five two inches in length, zero point seven nine inches in width, and nine point two five inches in height.
  • Q: What type of binding does the book have? A: The book features a paperback binding. This makes it flexible and easy to handle while reading.
  • Q: What is the author's name? A: The author of the book is Ms. Brenda L. Brathwaite. She brings valuable industry experience to the content.
  • Q: What is the main focus of the book? A: The primary focus is on non-digital exercises for aspiring and professional video game designers. It challenges readers to enhance their design skills.
  • Q: How can I apply the exercises in the book? A: You can apply the exercises by completing the challenges, which take less than two hours each. This hands-on approach allows you to explore various game design topics.
  • Q: Is this book suitable for beginners? A: Yes, the book is suitable for beginners and experienced designers alike. It offers exercises that cater to different skill levels.
  • Q: Can I use the challenges for homework assignments? A: Yes, the challenges are perfect for practice and can be utilized as homework assignments for game design courses.
  • Q: Do I need any special tools or software to complete the exercises? A: No, you do not need any programming or computer tools to complete the exercises. The challenges can be done with basic materials.
  • Q: What should I do to keep the book in good condition? A: To keep the book in good condition, store it in a cool, dry place and avoid exposure to direct sunlight. Handle it carefully to prevent wear.
  • Q: Is this book appropriate for kids? A: Yes, the book is appropriate for kids interested in game design. It offers engaging challenges suitable for young learners.
  • Q: What if the book arrives damaged? A: If the book arrives damaged, you should contact the retailer for their return policy. Most retailers will assist with returns or exchanges.
  • Q: How long will it take to complete the exercises? A: Each exercise takes less than two hours to complete. You can work through them at your own pace.
  • Q: What kind of topics does the book cover? A: The book covers various topics important to game designers, drawn from industry experience. Each chapter focuses on a specific aspect of game design.
  • Q: Are there any digital components in the exercises? A: No, there are no digital components required for the exercises. All challenges are designed for non-digital completion.

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