Coding With Sphero (21St Century Skills Innovation Library: Makers As Innovators Junior)

Coding With Sphero (21St Century Skills Innovation Library: Makers As Innovators Junior)

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Sphero Is A Robotic Ball That Can Be Controlled Using A Tablet Or Smartphone. Through Simple Text Written To Foster Creativity And Problem Solving, Students Will The Art Of Innovation. Large, Colorful Images Show Students How To Complete Activities. Additional Tools, Including A Glossary And An Index, Help Students Learn New Vocabulary And Locate Information.

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To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

Shipping & Returns

Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

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We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What age group is 'Coding with Sphero' suitable for? A: 'Coding with Sphero' is designed for young learners, particularly those in elementary to early middle school, typically ages 6 to 12.
  • Q: What skills does this book aim to develop in students? A: This book focuses on fostering creativity and problem-solving skills through hands-on activities and coding with Sphero, encouraging innovation and critical thinking.
  • Q: Is this book suitable for beginners in coding? A: 'Coding with Sphero' is suitable for beginners, as it introduces fundamental coding concepts in a simple and engaging manner, making it accessible for students with no prior experience.
  • Q: What type of activities are included in the book? A: The book includes various activities that utilize Sphero to teach coding principles, with large images and step-by-step instructions to guide students through each task.
  • Q: How many pages does the book have? A: 'Coding with Sphero' contains 24 pages, providing a concise and engaging format for young learners.
  • Q: What is the binding type of this book? A: The book is bound in library format, which is designed for durability and frequent use, making it ideal for classroom settings.
  • Q: Who is the author of 'Coding with Sphero'? A: The book is authored by Adrienne Matteson, who specializes in educational content aimed at young learners.
  • Q: When was 'Coding with Sphero' published? A: 'Coding with Sphero' was published on August 1, 2017.
  • Q: Does this book contain any additional resources? A: Yes, the book includes a glossary and an index to help students learn new vocabulary and locate information easily.
  • Q: Can this book be used in a classroom setting? A: 'Coding with Sphero' is well-suited for classroom use, as it promotes collaborative learning and can be integrated into STEM curricula.