Comiccon And The Business Of Pop Culture: What The Worlds Wildest Trade Show Can Tell Us About The Future Of Entertainment-used
Comiccon And The Business Of Pop Culture: What The Worlds Wildest Trade Show Can Tell Us About The Future Of Entertainment-used
Comiccon And The Business Of Pop Culture: What The Worlds Wildest Trade Show Can Tell Us About The Future Of Entertainment-used

Comiccon And The Business Of Pop Culture: What The Worlds Wildest Trade Show Can Tell Us About The Future Of Entertainment-used

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SKU: SONG0071797025
Brand: Mcgraw-Hill Education
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Comiccon And The Business Of Pop Culture: What The Worlds Wildest Trade Show Can Tell Us About The Future Of Entertainment

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  • Q: What is the main focus of 'Comic-Con and the Business of Pop Culture'? A: The book explores the intersection of comics and pop culture, analyzing how Comic-Con serves as a microcosm for the evolving business of entertainment, digital media, and transmedia storytelling.
  • Q: Who is the author of this book? A: The author is Rob Salkowitz, a recognized expert in digital media and a long-time enthusiast of comics.
  • Q: What can readers expect to learn from this book? A: Readers can gain insights into the commercialization of comics, the impact of digital distribution, and the future of entertainment, along with lessons from the successes and failures within the industry.
  • Q: Is this book suitable for both business professionals and comic fans? A: Yes, the book provides valuable insights for business leaders while also appealing to comic fans through its engaging narrative and cultural context.
  • Q: What is the publication date of 'Comic-Con and the Business of Pop Culture'? A: The book was published on June 15, 2012.
  • Q: How many pages are in the book? A: The book contains 304 pages.
  • Q: What type of binding does this book have? A: The book is available in hardcover binding.
  • Q: What themes are discussed in relation to Comic-Con? A: The book discusses themes such as the commercialization of comic culture, the evolution of transmedia storytelling, and the influence of digital technology on the entertainment industry.
  • Q: Is this book a good resource for understanding digital publishing? A: Yes, it offers insights into the challenges and opportunities of digital publishing in relation to comics and broader media.
  • Q: Can this book help me understand the future of pop culture events? A: Absolutely, it examines how Comic-Con reflects and shapes the future of entertainment and pop culture, making it a relevant read for anyone interested in these trends.

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