Title
Coming Of Age In Second Life: An Anthropologist Explores The Virtually Human,New
Delivery time: 8-12 business days (International)
Millions Of People Around The World Today Spend Portions Of Their Lives In Online Virtual Worlds. Second Life Is One Of The Largest Of These Virtual Worlds. The Residents Of Second Life Create Communities, Buy Property And Build Homes, Go To Concerts, Meet In Bars, Attend Weddings And Religious Services, Buy And Sell Virtual Goods And Services, Find Friendship, Fall In Lovethe Possibilities Are Endless, And All Encountered Through A Computer Screen. Coming Of Age In Second Life Is The First Book Of Anthropology To Examine This Thriving Alternate Universe.Tom Boellstorff Conducted More Than Two Years Of Fieldwork In Second Life, Living Among And Observing Its Residents In Exactly The Same Way Anthropologists Traditionally Have Done To Learn About Cultures And Social Groups In The Socalled Real World. He Conducted His Research As The Avatar 'Tom Bukowski,' And Applied The Rigorous Methods Of Anthropology To Study Many Facets Of This New Frontier Of Human Life, Including Issues Of Gender, Race, Sex, Money, Conflict And Antisocial Behavior, The Construction Of Place And Time, And The Interplay Of Self And Group.Coming Of Age In Second Life Shows How Virtual Worlds Can Change Ideas About Identity And Society. Bringing Anthropology Into Territory Never Before Studied, This Book Demonstrates That In Some Ways Humans Have Always Been Virtual, And That Virtual Worlds In All Their Rich Complexity Build Upon A Human Capacity For Culture That Is As Old As Humanity Itself.
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We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.
Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.
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Warranty
We provide a 2-year limited warranty, from the date of purchase for all our products.
If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.
This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).
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Frequently Asked Questions
- Q: What is the main theme of 'Coming of Age in Second Life'? A: The book explores how individuals engage in online virtual worlds, specifically Second Life, examining themes of identity, community, and culture within these digital environments.
- Q: Who is the author of 'Coming of Age in Second Life'? A: The author is Tom Boellstorff, an anthropologist who conducted extensive fieldwork in Second Life.
- Q: What type of research did Tom Boellstorff conduct in Second Life? A: Boellstorff conducted over two years of ethnographic research, living as an avatar in Second Life to observe and analyze its residents' behaviors and interactions.
- Q: How many pages is the book? A: The book has 336 pages.
- Q: What is the condition of the book? A: The book is listed as 'New'.
- Q: When was 'Coming of Age in Second Life' published? A: The book was published on May 11, 2008.
- Q: What are some key topics discussed in the book? A: Key topics include issues of gender, race, identity, community building, and the social dynamics of virtual worlds.
- Q: Is 'Coming of Age in Second Life' a scholarly work? A: Yes, it is the first anthropological study of virtual worlds, applying traditional methods of anthropology to a digital context.
- Q: What type of binding does the book have? A: The book is bound in hardcover.
- Q: Is this book suitable for individuals interested in virtual communities? A: Yes, it is highly suitable for anyone interested in understanding the social and cultural dynamics of virtual communities.