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Computer Graphics and Geometric Modeling,Used
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This is a book for those interested in understanding how graphics programs work and how presentday computer graphics can generate reallisticlooking curves, surfaces, and solid objects. The book emphasizes the mathematics behind computer graphics and most of the required math is included in an appendix. The main topics covered are: scan conversion methods; selecting the best pixels for generating lines, circles and other objects geometric transformations and projections; translations, rotations, moving in 3d, perspective projections curves and surfaces; construction, wireframes, rendering, normals other topics; CRTs, antialiasing, animation, color, perception, polygons, compression. With its numerous illustrative examples and exercises, the book makes a splendid text for a twosemester course in computer graphics for advanced undergraduates or graduate students. It also serves a fine reference for professionals in the computer graphics field.
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.