Computers and Games: Third International Conference, CG 2002, Edmonton, Canada, July 2527, 2002, Revised Papers (Lecture Notes

Computers and Games: Third International Conference, CG 2002, Edmonton, Canada, July 2527, 2002, Revised Papers (Lecture Notes

In Stock
SKU: DADAX3540205454
UPC: 9783540205456
Brand: Springer
Condition: New
Regular price$70.87
Quantity
Add to wishlist
Add to compare
Sold by Ergodebooks, an authorized reseller.

Processing time: 1-3 days

US Orders Ships in: 3-5 days

International Orders Ships in: 8-12 days

Return Policy: 15-days return on defective items

Payment Option
Payment Methods

Help

If you have any questions, you are always welcome to contact us. We'll get back to you as soon as possible, withing 24 hours on weekdays.

Customer service

All questions about your order, return and delivery must be sent to our customer service team by e-mail at yourstore@yourdomain.com

Sale & Press

If you are interested in selling our products, need more information about our brand or wish to make a collaboration, please contact us at press@yourdomain.com

The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental testbed. The ?rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third event in this biennial series. The conference was held at the University of Alberta(Edmonton,Alberta,Canada),July2527,2002.Theprogramconsisted of the main conference featuring refereed papers and keynote speakers, as well as several side events including the Games Informatics Workshop, the Agents in Computer Games Workshop, the Trading Agents Competition, and the North American Computer Go Championship. CG 2002 attracted 110 participants from over a dozen countries. Part of the successoftheconferencewasthatitwascolocatedwiththeNationalConference of the American Association for Arti?cial Intelligence (AAAI), which began in Edmonton just as CG 2002 ended. The CG 2002 program had 27 refereed paper presentations. The papers ranged over a wide variety of AIrelated topics including search, knowledge, learning, planning, and combinatorial game theory. Research testbeds included oneplayer games (blackjack, slidingtile puzzles, Sokoban), twoplayer games (Amazons, awari, chess, Chinese chess, clobber, Go, Hex, Lines of Action, O ello, shogi), multiplayer games (Chinese checkers, cribbage, Diplomacy, hearts, spades), commercial games (roleplaying games, realtime strategy games), and novel applications (Posts Correspondence Problem).

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

Recently Viewed