Core HTML5 2D Game Programming,Used
Core HTML5 2D Game Programming,Used

Core HTML5 2D Game Programming,Used

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Game programming offers a wealth of creative and business opportunities, and its never been more accessible. In Core HTML5 2D Game Programming, bestselling author David Geary shows you how to use freely available browser tools and open source resources to create video games that run in desktop browsers and on mobile devices.Geary walks you step by step through every aspect of implementing a sophisticated arcadestyle game entirely from scratch, without using proprietary game frameworks. Packed with code, this fullcolor tutorial gives you the indepth understanding you need to design and build any kind of HTML5 2D game on your own, whether you use a framework or not.A clearly written, accessible, and exhaustive guide to implementing games, this book leaves no stone unturned, showing you how to Create smooth, flickerfree animations Implement motion thats unaffected by your games underlying animation frame rate Animate sprites (graphical objects) to make them sparkle, explode, etc. Layer multichannel sound effects on top of a soundtrack Warp time to create nonlinear effects, such as jumping or bouncing Control the flow of time through your game with a time system Implement particle systems that simulate natural phenomena Efficiently detect collisions between sprites Create a developer backdoor containing special features Use Node.js and socket.io to transfer realtime metrics to a server Employ a headsup display to show high scores stored on a server Understand the nuances of implementing HTML5 games for mobile devicesThrough expertly written code thats easy to understand, and prose that cuts to the chase, Geary illuminates every corner of game development. Everyone from novice game programmers to professional game developers will find this book invaluable as both a tutorial and a reference.All of the books source code, including chapterspecific versions of the game discussed in the book, are available at corehtml5games.com.

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We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

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To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

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Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is 'Core HTML5 2D Game Programming' about? A: 'Core HTML5 2D Game Programming' is a guide by David Geary that teaches readers how to create 2D video games using HTML5. It covers everything from basic game design to advanced techniques, allowing you to build games that run in both desktop and mobile browsers.
  • Q: Who is the author of the book? A: The author of 'Core HTML5 2D Game Programming' is David Geary, a best-selling author known for his expertise in web development and game programming.
  • Q: How many pages does the book have? A: The book contains 615 pages, providing a comprehensive overview of HTML5 game programming.
  • Q: What is the publication date of this book? A: 'Core HTML5 2D Game Programming' was published on August 5, 2014.
  • Q: What skills will I learn from this book? A: Readers will learn how to implement smooth animations, control game mechanics, handle real-time metrics with Node.js and socket.io, and create engaging sound effects, among other skills essential for game development.
  • Q: Is this book suitable for beginners? A: Yes, this book is suitable for both novice and experienced game programmers. It provides step-by-step guidance that is accessible to beginners while also offering valuable insights for professionals.
  • Q: Does the book include source code examples? A: Yes, the book includes source code examples and chapter-specific versions of the game discussed, which can be found at corehtml5games.com.
  • Q: What format is the book available in? A: 'Core HTML5 2D Game Programming' is available in paperback format.
  • Q: Can this book help me develop games for mobile devices? A: Yes, the book covers the nuances of implementing HTML5 games specifically for mobile devices, allowing you to create games that work seamlessly across various platforms.
  • Q: Are there any prerequisites to understanding the content of this book? A: While the book is beginner-friendly, a basic understanding of programming concepts will be beneficial. Familiarity with HTML and JavaScript will enhance your learning experience.