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Crafting Stories for Virtual Reality,Used
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We are witnessing a revolution in storytelling. Publications all over the world are increasingly using immersive storytellingvirtual reality, augmented reality and mixed realityto tell compelling stories. The aim of this book is to distill the lessons learned thus far into a useful guide for reporters, filmmakers and writers interested in telling stories in this emerging medium. Examining groundbreaking work across industries, this text explains, in practical terms, how storytellers can create their own powerful immersive experiences as new media and platforms emerge.Table of Contents:Introduction: Evolution of Media: Where Are We Now?Section I: Context1 Why Tell Immersive Stories?2 Pivot Point SectionII: Immersive Media and Storytelling Styles3 Immersive Narratives and NewsClouds over SidraClimbing GiantsWe Who RemainLimboThe Occupation of AlcatrazEuronewsVRtually There4 WalkAround Virtual RealityKiyaAfter SolitarySuite LifeDisplaced Witness5 Immersive InteractivesDiscovering Gale CraterIs the Nasdaq in Another Bubble?TestimonyUTurnBlackout6 MixedMedia PackagesStand at the Edge of Geologic TimeOverheardThe Call CenterCapturing EverestHell and High WaterThe Wall7 Augmented Reality and Mixed RealityPriya ShaktiOptimismOutthink HiddenNew Dimensions in TestimonyHello, We're from the InternetOlympians in ARTerminal 38: Immersive AudioHallelujah VRReeps One: Does Not ExistDesigning Audio for GamesSection III: Bringing It All Together9 Storytelling without CloseUps: The Big Picture10 Viewing Mode, Form and Content: Best Practices11 Additional Features and Emerging Technology12 Immersive Media and News13 The State of Platforms and Publishing14 Looking ForwardGlossaryIndex
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