Creating Augmented and Virtual Realities: Theory and Practice for NextGeneration Spatial Computing,Used
Creating Augmented and Virtual Realities: Theory and Practice for NextGeneration Spatial Computing,Used

Creating Augmented and Virtual Realities: Theory and Practice for NextGeneration Spatial Computing,Used

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SKU: SONG1492044199
Brand: O'Reilly Media
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Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide handson practice to help you hone your skills.Through stepbystep tutorials, youll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing.In three parts, this book covers: Art and design: Explore spatial computing and design interactions, humancentered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mappingbased systems; learn approaches to crossplatform development on headmounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

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