Title
Creating Turbo C++ Games/Book And Disk
Delivery time: 8-12 business days (International)
Develop Unparalleled Graphics And Animation For Sophisticated Card And Video Games. Learn Expert C++ Coding Tricks Through Many Existing, Fullfledged Examples.
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⚠️ WARNING (California Proposition 65):
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To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.
Shipping & Returns
Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.
Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.
Warranty
We provide a 2-year limited warranty, from the date of purchase for all our products.
If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.
This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).
Warranty
We provide a 2-year limited warranty, from the date of purchase for all our products.
If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.
This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).
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Secure Payment
Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.
We accept payments with :
Visa, MasterCard, American Express, Paypal, Shopify Payments, Shop Pay and more.
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Frequently Asked Questions
- Q: What is the main focus of 'Creating Turbo C++ Games/Book and Disk'? A: The book focuses on developing advanced graphics and animation techniques for card and video games using C++. It provides expert coding tricks and features full-fledged examples.
- Q: Who is the author of this book? A: The author of 'Creating Turbo C++ Games/Book and Disk' is Clayton Walnum.
- Q: What is the condition of the book? A: The book is listed as 'Used Book in Good Condition', indicating it has been previously owned but remains in satisfactory shape.
- Q: How many pages does the book contain? A: The book contains a total of 473 pages.
- Q: What type of binding does this book have? A: This edition of the book is a paperback binding.
- Q: When was 'Creating Turbo C++ Games/Book and Disk' published? A: The book was published on January 1, 1994.
- Q: Is this book suitable for beginners in C++? A: While the book provides expert tricks and examples, it is generally better suited for those with some prior knowledge of C++, rather than complete beginners.
- Q: What is included with the book? A: The book comes with a disk that likely contains resources or software related to the content, enhancing the learning experience.
- Q: Can this book help in learning game development? A: Yes, the book is designed to teach readers how to create graphics and animations for video games, making it a valuable resource for aspiring game developers.
- Q: Is this book still relevant for today's game development? A: While the book provides foundational concepts in C++ game development, some techniques may be outdated compared to modern practices and technologies.