CrossPlatform Development in C++: Building Mac OS X, Linux, and Windows Applications,Used

CrossPlatform Development in C++: Building Mac OS X, Linux, and Windows Applications,Used

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SKU: SONG032124642X
UPC: 9780321246424
Brand: Addison-Wesley Professional
Condition: Used
Regular price$32.28
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CrossPlatform Development in C++ is the definitive guide to developing portable C/C++ application code that will run natively on Windows, Macintosh, and Linux/Unix platforms without compromising functionality, usability, or quality.Longtime Mozilla and Netscape developer Syd Logan systematically addresses all the technical and management challenges associated with software portability from planning and design through coding, testing, and deployment. Drawing on his extensive experience with crossplatform development, Logan thoroughly covers issues ranging from the use of native APIs to the latest strategies for portable GUI development. Along the way, he demonstrates how to achieve feature parity while avoiding the problems inherent to traditional crossplatform development approaches.This book will be an indispensable resource for every software professional and technical manager who is building new crossplatform software, porting existing C/C++ software, or planning software that may someday require crossplatform support.Build CrossPlatform Applications without CompromiseThroughout the book, Logan illuminates his techniques with realistic scenarios and extensive, downloadable code examples, including a complete crossplatform GUI toolkit based on Mozillas XUL that you can download, modify, and learn from. Coverage includes Policies and procedures used by Netscape, enabling them to ship Web browsers to millions of users on Windows, Mac OS, and Linux Delivering functionality and interfaces that are consistent on all platforms Understanding key similarities and differences among leading platformspecific GUI APIs, including Win32/.NET, Cocoa, and Gtk+ Determining when and when not to use native IDEs and how to limit their impact on portability Leveraging standardsbased APIs, including POSIX and STL Avoiding hidden portability pitfalls associated with floating point, char types, data serialization, and types in C++ Utilizing platform abstraction libraries such as the Netscape Portable Runtime (NSPR) Establishing an effective crossplatform bug reporting and tracking system Creating builds for multiple platforms and detecting build failures across platforms when they occur Understanding the native runtime environment and its impact on installation Utilizing wxWidgets to create multiplatform GUI applications from a single code base Thoroughly testing application portability Understanding crossplatform GUI toolkit design with Trixul

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