Title
Designing and Evaluating Games and Simulations,Used
Processing time: 1-3 days
US Orders Ships in: 3-5 days
International Orders Ships in: 8-12 days
Return Policy: 15-days return on defective items
Although the use of games and simulations in training has been growing for more than 30 years, the field still lacks a comprehensive guide to their design and evaluation. This book fills that gap. Designing and Evaluating Games and Simulations provides a practical model to help trainers and teachers design games and simulations. It is based on an analysis of the role of academic games in the classroom and the different processes that propel different simulations. The author covers games for the educational setting, including computer and noncomputer games; tactical decisionmaking simulations and the role of technology; social interaction simulations and debriefing. This book helps users to evaluate games and simulations and redesign flawed ones. The designer is provided with a variety of creative ideas for developing simulations for use in education and training. Throughout the book the author uses examples and case studies to illustrate her points. Designing and Evaluating Games and Simulations will be of interest to designers and users of games and simulations at all levels of education and training.
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: What is the page count of this book? A: This book has one hundred eighty-four pages. It provides a comprehensive guide on designing and evaluating games and simulations.
- Q: What type of binding does this book have? A: This book is bound in hardcover. The hardcover binding adds durability, making it suitable for frequent use.
- Q: Who is the author of this book? A: The author of this book is Margaret Gredler. She is known for her expertise in educational games and simulations.
- Q: How can I apply the concepts from this book? A: You can apply the concepts by utilizing the practical model provided for designing games and simulations. The book includes case studies and examples to guide you in educational settings.
- Q: Is this book suitable for beginners? A: Yes, this book is suitable for beginners. It offers foundational knowledge on game design and evaluation for those new to the field.
- Q: Can this book be used for professional training? A: Yes, this book can be used for professional training. It provides insights and techniques relevant to trainers and educators in various settings.
- Q: How should I store this book? A: Store this book in a cool, dry place to maintain its condition. Keeping it upright on a shelf or in a bookcase will help prevent damage.
- Q: What should I do if the book arrives damaged? A: If the book arrives damaged, contact the seller for a return or replacement. Most sellers have policies in place to handle such issues.
- Q: Does this book cover digital simulations? A: Yes, the book covers both computer and non-computer games, including digital simulations. It discusses the role of technology in educational settings.
- Q: Is this book focused only on educational games? A: No, the book also discusses tactical decision-making simulations and social interaction simulations. It provides a broad perspective on different types of simulations.
- Q: Does this book include real-world examples? A: Yes, the book includes examples and case studies throughout. These illustrations help clarify the concepts presented.
- Q: Is this book intended for a specific age group? A: No, this book is not restricted to a specific age group. It is designed for users in various educational and training levels.
- Q: What are the main topics covered in the book? A: The main topics include design models for games and simulations, evaluation techniques, and creative ideas for development. It comprehensively addresses both theoretical and practical aspects.
- Q: Are there any safety concerns with using the strategies in this book? A: No, there are no specific safety concerns mentioned. The book focuses on educational effectiveness and design principles.
- Q: Can this book help in redesigning flawed simulations? A: Yes, the book offers guidance on evaluating and redesigning flawed simulations. It provides strategies to improve existing educational tools.
- Q: What is the category of this book? A: This book falls under the category of Total Quality Management. It is targeted at improving quality in educational environments through effective design.