Designing and Evaluating Games and Simulations,Used

Designing and Evaluating Games and Simulations,Used

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Although the use of games and simulations in training has been growing for more than 30 years, the field still lacks a comprehensive guide to their design and evaluation. This book fills that gap. Designing and Evaluating Games and Simulations provides a practical model to help trainers and teachers design games and simulations. It is based on an analysis of the role of academic games in the classroom and the different processes that propel different simulations. The author covers games for the educational setting, including computer and noncomputer games; tactical decisionmaking simulations and the role of technology; social interaction simulations and debriefing. This book helps users to evaluate games and simulations and redesign flawed ones. The designer is provided with a variety of creative ideas for developing simulations for use in education and training. Throughout the book the author uses examples and case studies to illustrate her points. Designing and Evaluating Games and Simulations will be of interest to designers and users of games and simulations at all levels of education and training.

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Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is the main focus of the book 'Designing and Evaluating Games and Simulations'? A: The book focuses on providing a comprehensive guide to designing and evaluating games and simulations used in educational and training settings.
  • Q: Who is the author of this book? A: The author of 'Designing and Evaluating Games and Simulations' is Margaret Gredler.
  • Q: What types of games and simulations are covered in this book? A: The book covers a variety of educational games, including computer and non-computer games, tactical decision-making simulations, and social interaction simulations.
  • Q: How many pages does the book contain? A: The book contains 184 pages.
  • Q: Is this book suitable for beginners in game design? A: Yes, it is suitable for beginners as it provides a practical model and creative ideas for designing games and simulations.
  • Q: What condition is the book in? A: The book is in new condition.
  • Q: When was 'Designing and Evaluating Games and Simulations' published? A: The book was published on February 1, 1994.
  • Q: Does the book include practical examples or case studies? A: Yes, the book includes examples and case studies to illustrate the concepts discussed.
  • Q: What is the binding type of this book? A: The book is bound in hardcover.
  • Q: Can this book help in redesigning flawed games and simulations? A: Yes, it provides guidance on evaluating and redesigning flawed games and simulations.