Designing Creatures And Characters: How To Build An Artist'S Portfolio For Video Games, Film, Animation And More

Designing Creatures And Characters: How To Build An Artist'S Portfolio For Video Games, Film, Animation And More

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All You Need Is A Pencil, Paper And Your Imagination!Ever Wondered How You Could Become A Character Designer For Video Games, Film Or Animation? Veteran Art Director And Concept Artist Marc Taro Holmes Shares Proven Methods For Honing The Skills And Building The Portfolio Necessary To Become A Pro Gaming Artist. This Is The First And Only Workatyourown Pace Home Study Program That Teaches The Crucial Insider Knowledge Needed To Break Into The Entertainmentdesign Industry And Develop Your Own Styleall You Need Are A Pencil, Paper And Your Imagination.The Projects Within This Straightforward Guide Are Constructed To Help You Apply Your Existing Drawing And Digital Art Skills To Character Design. Or, If You'Re Still Working On Your Skills, It Will Help You Improve While At The Same Time Turning Your Mind Into An Ideagenerating Machine.Unlock The Secrets To Character And Creature Design Follow The Creature Design Process From Start To Finish: 35 Projects Are Divided Into 4 Challenge Levels, Ranging From Brainstorming And Drawing Character Blueprints To Completing Marketready Illustrations. As The Levels Advance, The Projects Become More Complex. Learn To Solve Design Problems: Every Project Introduces You To An Openended Fictional Assignment Inspired By Industry Experience. Each Project Has A List Of Minimum Deliverablesthe Basics To Get To The Next Stageplus Bonus Goals. You Receive Virtual Merit Badges For Each Achievement You Complete. Think Like A Pro: Over The 155 Possible Artistic Achievements, You'Ll Be Asked To Find A Solution To Every Type Of Conceptual Problem You Might Encounter As A Professional Creature Or Character Designer. Build Your Portfolio: Work Toward Creating An Outstanding Portfolio. Improve Your Skills And Push Yourself To Create A Finetuned Presentation That Could Get You Your Eventual Dream Job.This Is A Workout For The Imagination, A Boot Camp For Creativity. Marc Taro Holmes

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We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

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Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is the main focus of the book 'Designing Creatures and Characters'? A: The book primarily focuses on teaching readers how to become character designers for video games, film, and animation by providing proven methods for honing artistic skills and building a professional portfolio.
  • Q: How many projects are included in the book? A: The book includes 35 projects that are divided into four challenge levels, allowing readers to progressively enhance their skills in creature and character design.
  • Q: What materials do I need to start using this book? A: To get started with the book, you only need a pencil, paper, and your imagination, making it accessible for anyone interested in character design.
  • Q: Is this book suitable for beginners? A: Yes, the book is suitable for beginners as it helps improve existing drawing skills and offers structured projects that can guide them through the character design process.
  • Q: What type of achievements can I earn while working on the projects? A: Readers can earn virtual merit badges for completing various artistic achievements and minimum deliverables associated with each project.
  • Q: Does this book provide guidance on building a portfolio? A: Yes, the book emphasizes the importance of portfolio development and provides guidance on creating a polished presentation that can help you secure your desired job in the industry.
  • Q: Who is the author of 'Designing Creatures and Characters'? A: The author of the book is Marc Taro Holmes, a veteran art director and concept artist with extensive experience in the entertainment-design industry.
  • Q: When was 'Designing Creatures and Characters' published? A: The book was published on October 12, 2016.
  • Q: What is the condition of the book? A: The book is brand new and comes in paperback binding.
  • Q: What genre does this book belong to? A: The book belongs to the Science Fiction & Fantasy genre, focusing on artistic and design aspects related to these themes.