Title
Designing Games: A Guide To Engineering Experiences
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Ready To Give Your Design Skills A Real Boost? This Eyeopening Book Helps You Explore The Design Structure Behind Most Of Today???S Hit Video Games. You???Ll Learn Principles And Practices For Crafting Games That Generate Emotionally Charged Experiences???A Combination Of Elegant Game Mechanics, Compelling Fiction, And Pace That Fully Immerses Players.In Clear And Approachable Prose, Design Pro Tynan Sylvester Also Looks At The Daytoday Process Necessary To Keep Your Project On Track, Including How To Work With A Team, And How To Avoid Creative Dead Ends. Packed With Examples, This Book Will Change Your Perception Of Game Design. Create Game Mechanics To Trigger A Range Of Emotions And Provide A Variety Of Play Explore Several Options For Combining Narrative With Interactivity Build Interactions That Let Multiplayer Gamers Get Into Each Other???S Heads Motivate Players Through Rewards That Align With The Rest Of The Game Establish A Metaphor Vocabulary To Help Players Learn Which Design Aspects Are Game Mechanics Plan, Test, And Analyze Your Design Through Iteration Rather Than Deciding Everything Up Front Learn How Your Game???S Market Positioning Will Affect Your Design
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: How many pages does the book have? A: The book has four hundred thirteen pages. This length provides a thorough exploration of game design principles.
- Q: What is the binding type of this book? A: The book is a paperback. This makes it lightweight and easy to handle for reading.
- Q: What are the dimensions of the book? A: The dimensions of the book are six inches by nine point zero two inches and zero point eight eight inches thick. These measurements make it portable and easy to store.
- Q: What topics does this book cover? A: The book covers various topics in game design, including mechanics, narrative integration, and player motivation. It provides insights into creating engaging player experiences.
- Q: Is this book suitable for beginners? A: Yes, the book is suitable for beginners. It presents concepts in clear and approachable prose, making it accessible for those new to game design.
- Q: Can this book help improve my game design skills? A: Yes, the book is designed to enhance your game design skills. It offers practical advice and examples to apply in your projects.
- Q: How should I care for this paperback book? A: To care for the book, keep it in a dry place and avoid exposure to direct sunlight. This will help maintain its condition over time.
- Q: Is this book an adult read? A: No, this book is not specifically labeled as adult content. It focuses on game design and is suitable for a general audience.
- Q: What if the book arrives damaged? A: If the book arrives damaged, you should contact the seller for a return or exchange. Most sellers provide a clear return policy for such cases.
- Q: Can I use this book for a game design course? A: Yes, this book is suitable for use in a game design course. It includes principles and practices relevant to both academic and practical applications.
- Q: Does the author have experience in game design? A: Yes, the author, Tynan Sylvester, is an experienced game designer. His insights come from real-world experience in the industry.
- Q: What genre does this book belong to? A: The book belongs to the Human-Computer Interaction genre. It focuses on the interaction between players and games.
- Q: What kind of writing style is used in this book? A: The writing style is clear and approachable. This makes complex concepts in game design easier to understand for readers.
- Q: Is there a focus on team collaboration in this book? A: Yes, the book discusses the importance of team collaboration. It covers how to work effectively with a team during the game design process.
- Q: Are there practical examples included in the book? A: Yes, the book is packed with practical examples. These examples illustrate the application of game design principles in real scenarios.