Designing Games: A Guide To Engineering Experiences

Designing Games: A Guide To Engineering Experiences

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Ready To Give Your Design Skills A Real Boost? This Eyeopening Book Helps You Explore The Design Structure Behind Most Of Today???S Hit Video Games. You???Ll Learn Principles And Practices For Crafting Games That Generate Emotionally Charged Experiences???A Combination Of Elegant Game Mechanics, Compelling Fiction, And Pace That Fully Immerses Players.In Clear And Approachable Prose, Design Pro Tynan Sylvester Also Looks At The Daytoday Process Necessary To Keep Your Project On Track, Including How To Work With A Team, And How To Avoid Creative Dead Ends. Packed With Examples, This Book Will Change Your Perception Of Game Design. Create Game Mechanics To Trigger A Range Of Emotions And Provide A Variety Of Play Explore Several Options For Combining Narrative With Interactivity Build Interactions That Let Multiplayer Gamers Get Into Each Other???S Heads Motivate Players Through Rewards That Align With The Rest Of The Game Establish A Metaphor Vocabulary To Help Players Learn Which Design Aspects Are Game Mechanics Plan, Test, And Analyze Your Design Through Iteration Rather Than Deciding Everything Up Front Learn How Your Game???S Market Positioning Will Affect Your Design

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To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

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Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is the main focus of 'Designing Games: A Guide to Engineering Experiences'? A: 'Designing Games' focuses on the principles and practices of game design, helping readers understand how to create emotionally engaging experiences through effective game mechanics and narratives.
  • Q: Who is the author of this book? A: The author of 'Designing Games' is Tynan Sylvester, a design professional with extensive experience in the gaming industry.
  • Q: What is the publication date of this book? A: 'Designing Games' was published on March 26, 2013.
  • Q: How many pages does 'Designing Games' have? A: The book contains 413 pages, providing comprehensive insights into game design.
  • Q: What is the condition of the book being sold? A: The book is listed as 'New', ensuring that buyers receive it in pristine condition.
  • Q: What type of binding does this book have? A: 'Designing Games' is available in a paperback binding, making it easy to handle and read.
  • Q: Is this book suitable for beginners in game design? A: Yes, 'Designing Games' is written in clear and approachable prose, making it suitable for both beginners and experienced designers.
  • Q: What category does this book fall under? A: 'Designing Games' is categorized under Human-Computer Interaction, highlighting its focus on user experiences in gaming.
  • Q: What key topics are covered in this book? A: The book covers topics such as game mechanics, narrative design, player motivation, and the importance of iteration in the design process.
  • Q: Can this book help improve teamwork in game development? A: Yes, it includes insights on how to work effectively with a team and avoid creative dead ends, which can enhance collaboration in game development.