Designing Virtual Worlds,Used

Designing Virtual Worlds,Used

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SKU: SONG0131018167
UPC: '076092022404
Brand: New Riders Publishing
Condition: Used
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Designing Virtual Worlds Is The Most Comprehensive Treatment Of Virtual World Design Todate From One Of The True Pioneers And Most Soughtafter Design Consultants. It'S A Tour De Force Of Vw Design, Stunning In Intellectual Scope, Spanning The Literary, Economic, Sociological, Psychological, Physical, Technological, And Ethical Underpinnings Of Design, While Providing The Reader With A Deep, Wellgrounded Understanding Of Vw Design Principles. It Covers Everything From Muds To Moos To Mmorpgs, From Textbased To Graphical Vws.Designing Virtual Worlds Brings A Rich, Welldeveloped Approach To The Design Concepts Behind Virtual Worlds. It Is Grounded In The Earliest Approaches To Such Designs, But The Examples Discussed In The Book Run The Gamut From The Earliest Muds To The Presentday Mmorpg Games Mentioned Above. It Teaches The Reader The Actual, Underlying Design Principles That Many Designers Do Not Understand When They Borrow Or Build From Previous Games. There Is No Other Design Book On The Market In The Area Of Online Games And Virtual Worlds That Provides The Rich Detail, Historical Context, And Conceptual Depth Of Designing Virtual Worlds.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: How many pages does Designing Virtual Worlds have? A: This book has seven hundred sixty-eight pages. It offers a comprehensive exploration of virtual world design principles.
  • Q: What binding type is used for Designing Virtual Worlds? A: The book is published in paperback binding. This makes it lightweight and easy to handle for readers.
  • Q: What are the dimensions of Designing Virtual Worlds? A: The book measures seven point four inches in length, one point eighty-one inches in width, and nine point twenty-one inches in height. These dimensions make it a standard-sized book for easy reading.
  • Q: Who is the author of Designing Virtual Worlds? A: The author is Richard A. Bartle. He is a recognized pioneer in virtual world design and development.
  • Q: What category does Designing Virtual Worlds fall under? A: It falls under the category of Games and Strategy Guides. This positions it as a resource for game designers and enthusiasts alike.
  • Q: What is the primary focus of Designing Virtual Worlds? A: The focus is on the principles and concepts of virtual world design. It covers a broad range of topics from historical context to modern applications.
  • Q: Is Designing Virtual Worlds suitable for beginners? A: Yes, it is suitable for both beginners and experienced designers. The book provides foundational concepts as well as advanced insights into virtual world design.
  • Q: How does Designing Virtual Worlds help aspiring designers? A: It teaches underlying design principles that many designers overlook. This understanding is crucial for creating engaging virtual experiences.
  • Q: What type of content does Designing Virtual Worlds include? A: The book includes historical context, case studies, and design principles. This rich content aids readers in understanding the evolution of virtual worlds.
  • Q: Does Designing Virtual Worlds cover online games? A: Yes, it covers a range of online games. This includes everything from text-based MUDs to contemporary MMORPGs.
  • Q: What should I be aware of regarding the book's historical context? A: The book provides extensive historical context for virtual worlds. Understanding this history is essential for grasping current design trends.
  • Q: How can I maintain my copy of Designing Virtual Worlds? A: Keep it in a dry, cool place to prevent wear. Regularly handle it with clean hands to maintain its condition.
  • Q: Can I find examples of game design in Designing Virtual Worlds? A: Yes, the book includes numerous examples of game design. These examples span from early MUDs to modern MMORPGs.
  • Q: What makes Designing Virtual Worlds unique compared to other design books? A: It offers unparalleled depth and historical detail. This level of detail is not available in other books on virtual world design.
  • Q: Is there a specific audience for Designing Virtual Worlds? A: The audience includes game designers, students, and enthusiasts. It is tailored for anyone interested in the intricacies of virtual world design.

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