Designing Virtual Worlds,New

Designing Virtual Worlds,New

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Designing Virtual Worlds is the most comprehensive treatment of virtual world design todate from one of the true pioneers and most soughtafter design consultants. It's a tour de force of VW design, stunning in intellectual scope, spanning the literary, economic, sociological, psychological, physical, technological, and ethical underpinnings of design, while providing the reader with a deep, wellgrounded understanding of VW design principles. It covers everything from MUDs to MOOs to MMORPGs, from textbased to graphical VWs.Designing Virtual Worlds brings a rich, welldeveloped approach to the design concepts behind virtual worlds. It is grounded in the earliest approaches to such designs, but the examples discussed in the book run the gamut from the earliest MUDs to the presentday MMORPG games mentioned above. It teaches the reader the actual, underlying design principles that many designers do not understand when they borrow or build from previous games. There is no other design book on the market in the area of online games and virtual worlds that provides the rich detail, historical context, and conceptual depth of Designing Virtual Worlds.

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Shipping & Returns

Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

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Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is the main focus of 'Designing Virtual Worlds'? A: 'Designing Virtual Worlds' primarily focuses on the principles and concepts of virtual world design. It explores various aspects such as literary, economic, sociological, psychological, physical, technological, and ethical dimensions in creating virtual environments.
  • Q: Who is the author of this book? A: The author of 'Designing Virtual Worlds' is Richard A. Bartle, a pioneer and recognized consultant in the field of virtual world design.
  • Q: What topics are covered in the book? A: The book covers a wide range of topics from early text-based virtual worlds like MUDs to modern graphical MMORPGs, including design principles and historical context of virtual world development.
  • Q: What is the publication date of 'Designing Virtual Worlds'? A: 'Designing Virtual Worlds' was published on July 15, 2003.
  • Q: How many pages does the book contain? A: 'Designing Virtual Worlds' contains a total of 768 pages.
  • Q: What is the binding type of this book? A: The book is available in paperback binding.
  • Q: Is this book suitable for beginners in virtual world design? A: Yes, 'Designing Virtual Worlds' is suitable for beginners as it explains fundamental design principles while also catering to more advanced readers with its comprehensive coverage.
  • Q: Does the book include practical examples of virtual world design? A: 'Designing Virtual Worlds' includes practical examples from early MUDs to contemporary MMORPGs, illustrating key design concepts and their applications.
  • Q: What condition is the book in? A: The item condition is classified as 'Very Good', indicating it has been well-maintained.
  • Q: Is there any additional information about the book's edition? A: 'Designing Virtual Worlds' is available in its first edition.