Developer'S Dilemma: The Secret World Of Videogame Creators (Inside Technology)

Developer'S Dilemma: The Secret World Of Videogame Creators (Inside Technology)

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SKU: DADAX0262028190
UPC: 9780262028196
Brand: Mit Press
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An Examination Of Workincluding The Organization Of Work And The Market Forces That Surround Itthrough The Lens Of The Collaborative Practice Of Game Development.Rankandfile Game Developers Bring Videogames From Concept To Product, And Yet Their Work Is Almost Invisible, Hidden Behind The Famous Names Of Publishers, Executives, Or Console Manufacturers. In This Book, Casey Odonnell Examines The Creative Collaborative Practice Of Typical Game Developers. His Investigation Of Why Game Developers Work The Way They Do Sheds Light On Our Understanding Of Work, The Organization Of Work, And The Market Forces That Shape (And Are Shaped By) Media Industries. Odonnell Shows That The Ability To Play With The Underlying Systemstechnical, Conceptual, And Socialis At The Core Of Creative And Collaborative Practice, Which Is Central To The New Economy. When Access To Underlying Systems Is Undermined, So Too Is Creative Collaborative Process.Drawing On Extensive Fieldwork In Game Studios In The United States And India, Odonnell Stakes Out New Territory Empirically, Conceptually, And Methodologically. Mimicking The Structure Of Videogames, The Book Is Divided Into Worlds, Within Which Are Levels; And Each World Ends With A Boss Fight, A Rant About Lessons Learned And Tools Mastered. Odonnell Describes The Process Of Videogame Development From Preproduction Through Production, Considering Such Aspects As Experimental Systems, Socially Mandatory Overtime, And The Perpetual Startup Machine That Exhausts Young, Initially Enthusiastic Workers. He Links Work Practice To Broader Systems Of Publishing, Manufacturing, And Distribution; Introduces The Concept Of A Privileged Actorintrainternetwork; And Describes Patent And Copyright Enforcement By Industry And The State.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: How many pages does the book have? A: This book has three hundred fifty-two pages. It offers an in-depth exploration of video game development.
  • Q: What is the binding type of this book? A: The book is hardcover. This durable binding is ideal for long-term use and display.
  • Q: What are the dimensions of the book? A: The book measures six point thirty-one inches in length, one point zero seven inches in width, and nine point thirty-one inches in height. These dimensions make it a standard-sized book for easy handling.
  • Q: Who is the author of this book? A: The author is Casey O'Donnell. He provides unique insights into the world of video game creators.
  • Q: What is the main topic of the book? A: The book explores the creative processes and collaborative practices of video game developers. It highlights their often unseen contributions to the gaming industry.
  • Q: Is this book suitable for beginners in game development? A: Yes, this book is suitable for beginners. It offers foundational knowledge about game development practices and industry insights.
  • Q: How can I apply the lessons from this book? A: You can apply the lessons by understanding the collaborative nature of game development and utilizing the insights to enhance your own projects. It emphasizes creative processes.
  • Q: Is this book appropriate for children? A: No, this book is not primarily targeted at children. It discusses topics suitable for adults interested in game development.
  • Q: What themes are covered in the book? A: The book covers themes of creativity, collaboration, and the organizational dynamics of game development. It provides a comprehensive view of the industry.
  • Q: How should I store this book? A: Store this book in a cool, dry place, standing upright on a shelf. This will help preserve its condition over time.
  • Q: Can I clean the book if it gets dirty? A: Yes, you can clean the book. Use a soft, dry cloth to gently wipe the cover and spine without applying water.
  • Q: What if the book arrives damaged? A: If the book arrives damaged, you should contact customer support for return or exchange options. They will assist you with the process.
  • Q: Is there a warranty for this book? A: No, books typically do not come with a warranty. However, you can check the return policy for any issues.
  • Q: Where can I find more resources on this topic? A: You can find more resources in academic journals, game development websites, and libraries that focus on industry studies.
  • Q: How does this book compare to others in the genre? A: This book stands out by providing an in-depth, empirical investigation into game development practices. It offers unique insights that are not as common in other titles.
  • Q: What if I have more questions about the book? A: If you have more questions, you can reach out to the publisher, MIT Press, or check their website for additional information.

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