Developing Games In Java
Developing Games In Java

Developing Games In Java

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A Guide To Java Game Programming Techniques Covers Such Topics As 2D And 3D Graphics, Sound, Artificial Intelligence, Multiplayer Games, Collision Detection, Game Scripting And Customizing Keyboard And Mouse Controls.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: How many pages does this book have? A: This book contains eight hundred pages. It provides a comprehensive guide to Java game programming techniques.
  • Q: What is the binding type of this book? A: The binding type is paperback. This makes it lightweight and easy to handle for reading.
  • Q: What are the dimensions of the book? A: The book measures seven point five two inches in length, one point seven five inches in width, and nine point zero two inches in height. These dimensions make it a convenient size for most readers.
  • Q: Who is the author of this book? A: The author is David Brackeen. He is known for his expertise in game programming and development.
  • Q: What topics does this book cover? A: This book covers topics such as 2D and 3D graphics, sound, artificial intelligence, and game scripting. It provides a well-rounded approach to Java game programming.
  • Q: Is this book suitable for beginners? A: Yes, this book is suitable for beginners. It starts with foundational concepts and gradually introduces more complex topics.
  • Q: Can I use this book for multiplayer game development? A: Yes, this book includes sections on developing multiplayer games. It offers techniques and strategies for implementing multiplayer features.
  • Q: Does this book include information on collision detection? A: Yes, collision detection is one of the key topics covered in this book. It provides insights into how to implement this feature in games.
  • Q: What if I have issues with the book upon delivery? A: If you encounter issues with the book, you can refer to the return policy for replacements or refunds. Ensure you keep the original packaging.
  • Q: Is there a warranty for this book? A: No, this book does not come with a warranty. However, you can return it if it arrives damaged.
  • Q: How do I keep the book in good condition? A: To keep the book in good condition, store it in a cool, dry place and avoid exposure to direct sunlight. Handle it with care to prevent wear.
  • Q: Is this book appropriate for children? A: Yes, the book is appropriate for children interested in programming. However, parental guidance is recommended for younger readers.
  • Q: Does this book discuss game scripting? A: Yes, game scripting is discussed in detail. The book provides examples and techniques for effective game scripting.
  • Q: Can I find advanced topics in this book? A: Yes, advanced topics such as artificial intelligence and customizing controls are also included. This makes it valuable for more experienced developers.
  • Q: Is this book part of a series? A: No, this book is a standalone guide on Java game programming. It does not belong to a series.
  • Q: What kind of graphics does this book teach about? A: The book teaches both 2D and 3D graphics techniques. This allows readers to develop a variety of game styles.

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