Title
Developing Online Games: An Insiders Guide
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A Souptonuts Overview Of Just What It Takes To Successfully Design, Develop And Manage An Online Game. Learn From The Top Two Online Game Developers Through The Realworld Successes And Mistakes Not Known To Others. There Are Case Studies From 10+ Industry Leaders, Including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, And More! Covers All Types Of Online Games: Retail Hybrids, Persistent Worlds, And Console Games.Developing Online Games Provides Insight Into Designing, Developing And Managing Online Games That Is Available Nowhere Else. Online Game Programming Guru Jessica Mulligan And Seasoned Exec Bridgette Patrovsky Provide Insights Into The Industry That Will Allow Others Entering This Market To Avoid The Mistakes Of The Past. In Addition To Their Own Experiences, The Authors Provide Interviews, Insight And Anecdotes From Over Twenty Of The Most Wellknown And Experienced Online Game Insiders. The Book Includes Case Studies Of The Successes And Failures Of Today'S Most Wellknown Online Games. There Is Also A Special Section For Senior Executives On How To Budget An Online Game And How To Assemble The Right Development And Management Teams. The Book Ends With A Look At The Future Of Online Gaming: Not Only Online Console Gaming (Xbox Online, Playstation 2), But The Emerging Mobile Device Game Market (Cell Phones, Wireless, Pda).
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- Q: How many pages does the book have? A: This book has three hundred pages. It provides a comprehensive overview of online game development.
- Q: What is the binding type of 'Developing Online Games'? A: The binding type is paperback. This makes it lightweight and easy to handle.
- Q: What are the dimensions of the book? A: The dimensions are seven point twenty-five inches in length, one inch in width, and eight point seventy-five inches in height. These dimensions make it a manageable read.
- Q: How can I apply the insights from this book? A: You can apply the insights by utilizing the case studies and expert advice when developing your own online games. This guidance can help avoid common mistakes.
- Q: Is this book suitable for beginners in game development? A: Yes, it is suitable for beginners. The book covers fundamental concepts and provides valuable insights that are accessible to newcomers.
- Q: What type of games does this book focus on? A: It focuses on all types of online games, including Retail Hybrids, Persistent Worlds, and console games. This diversity caters to various interests in game development.
- Q: How should I store this book to keep it in good condition? A: Store the book in a cool, dry place, away from direct sunlight. This will help preserve its condition over time.
- Q: Can I clean the book if it gets dirty? A: Yes, you can clean it by gently wiping the cover with a damp cloth. Avoid using harsh chemicals to prevent damage.
- Q: What if the book arrives damaged? A: If the book arrives damaged, you should contact the seller for a return or exchange. Most sellers have a return policy for such issues.
- Q: What should I do if I have questions about the content? A: You can refer to the included case studies and interviews for additional insights. Additionally, consider reaching out to online game development communities.
- Q: Is there a special section for executives in the book? A: Yes, there is a special section for senior executives. It provides guidance on budgeting and assembling the right teams for game development.
- Q: Who are the authors of this book? A: The authors are Jessica Mulligan and Bridgette Patrovsky. They have extensive experience in the online gaming industry.
- Q: Does the book include interviews with industry leaders? A: Yes, it includes interviews with over twenty well-known online game insiders. These interviews provide valuable insights into the industry.
- Q: What is the main focus of 'Developing Online Games'? A: The main focus is to provide a comprehensive overview of designing, developing, and managing online games. It covers both successes and failures.
- Q: Are there any case studies included in the book? A: Yes, there are case studies from ten or more industry leaders. These case studies highlight both successes and mistakes in online game development.